Guild Wars 2: The Secret of the Ooze

Oh yes, you just know I’m going to break out a picture of Mr. Ice doing the Ninja Rap at some point in this article.  Just beware.

IGN and Eurogamer have both posted a glut of new information on the previously invisible Guild Wars 2, and for the sake of those who find long paragraphs intimidating and bullet points soothing, here are the big details:

  • GW2 is set about 250 years in the future of GW1
  • Will be an open, persistent world with instances and dungeons
  • Still adheres to the “Pay Once, Play Forever” model
  • “A focus on quality of skills instead of quantity”
  • It will look spectacular and yet run great on most PCs
  • Features a “dynamic event system” where actions that you take (or don’t) affect the game world
  • 5 playable races: asura, charr, humans, norn, and sylvari
"NINJA NINJA RAP! GO GO GO GO! GO NINJA GO NINJA GO!"

"NINJA NINJA RAP! GO GO GO GO! GO NINJA GO NINJA GO!"

  • Sorry, we’re back.
  • Your main foes are the Elder Dragons and their undead armies
  • Quest system is overhauled and different — no “floating ! marks over NPC heads”
  • This is where the event system kicks in — you wander around and explore looking for events to happen and jump into
  • There will be crafting
  • Fully soloable (henchmen will be available)
  • A lot of underwater exploration
  • There will be world PvP on open world battlegrounds
  • No public beta, closed or open, until near the release

“Our goal with Guild Wars 2 is to create nothing less than the definitive online role-playing game of all time.”

~ Mike O’Brien

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12 thoughts on “Guild Wars 2: The Secret of the Ooze

  1. Well, good to have a goal. Some open world PvP would be interesting, but not sure how it would play with the campaign. Sounds like they are trying to keep the strengths and improve the rest.

  2. For a second there I thought you were saying there was udnerwater exploration and then underwater world PvP battlegrounds :P
    Sounds very noice

  3. The “glut of new information” is known since 2008 to Guild Wars players since the first PC Gamer interview about GW2.

    The new info is the underwater exploration.

    Still, pretty exciting. I have high hopes, but those usually get shattered… but it is about time for a revolution in the MMO genre, so all power to GW2.

  4. well, I’m not one to discourage aiming high, but that’s a bit ridiculous. Still I wish them luck anyways. I’ll defintely buy i to try it out if its got half of that.

  5. Pingback: Guild War 2: News is out « Exploring War Like Worlds.

  6. I swear this is the freakiest thing.

    I was just looking up the lyrics for the Ninja Rap by Vanilla Ice after I posted the lyrics to Ice Ice Baby on my bands message board… (someone posted “STOP!” because the conversation was entirely flippant and beyond tangible to the point at hand; so naturally I posted the rest of lyrics: “collaborate and listen etc etc”…)

    So after having a brief look at the lyrics to Ninja Rap for old times sake (I was a huge Turtles fan when I was younger) I type “bio” into the browser and hit enter (yes, I come here that often) and BANG!

    Vanilla Ice and Michelangelo and the caption “…GO NINJA GO NINJA GO!”

    I’m seriously freaked out. I haven’t read your piece yet…in case you’ve transposed my ENTIRE MIND onto the internet….

  7. Seems to me in the comments the devs have made they may be pulling back just a bit on how far the game is deviating from the GW1 model, at least with regard to instancing.

    The early discussion had it sounding much closer to the fully persistent Diku-style MMOs that we’ve become used to, but the latest info is splashed with words like “all our bag of tricks” and “balance” to describe how much instancing there is.

    The “event” system sounds similiar to WAR-style public questing, with perhaps a bit of WoW-style phasing thrown in. Will be interesting to see how that scales and how they prevent loot / griefing / accessibility issues.

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