I’m going to start this article with a question: what is the most work — yes, WORK — you’ve ever put into a MMORPG task to gain a single coveted reward?
For me, one example stands out above all else: the long, long reputation grind for World of Warcraft’s Timbermaw Hold faction to reach exalted, which netted me one “Defender of Timbermaw Hold” trinket.
Now, this was back in Vanilla WoW, pre-Burning Crusade, so you have to adjust backwards a bit to understand the weight of this quest. Pre-TBC was about as hardcore as WoW ever will be, with horrid rep grinds, a PvP honor system that required you to not sleep for a week and play constantly (and I am NOT kidding) to get the best gear, and 40-man raids that took a quarter of the day to run through. Most of the best gear required the help of 39 of your best friends, which meant that I was out of luck, being in a smallish guild of casual players.
So when patch 1.9 landed and they released a new set of reputation rewards for Timbermaw Hold, a spiffy purple trinket caught my eye — a summons that both healed you and fought for you, on a 10-minute timer. And I realized that I didn’t need 39 friends to get it, just a bit of elbow grease and determination on my own.
It turns out that a “bit” of determination would test the boundaries of my very sanity.
This rep grind has been severely nerfed over the past couple years, so if you were to run through it today — and there really is no reason to do so, except for a couple of recipes — you’d probably laugh me off when I tell you that it took the better part of two. Freaking. Months. to get up to exalted. I had no idea it would be that long until I was about halfway through, and at that point, why would I quit? It would make all the work I’d put in meaningless. So I dug in, and killed Furbolg after Furbolg until I hated these Ewok wannabes more than anyone has ever hated a video character.
The difficulty didn’t hit you at first — at first, you could gain rep by just killing the little furballs, and doing a few quests that had reputation rewards. But after a certain point on my reputation journey, kills stopped giving rep points. From that point on, I had to turn in trinkets that they sporatically dropped, which means that I had to kill even more of these guys for the same amount of reputation than ever before, and each new level of rep status meant an even longer stretch until the next.
I began to do this full-time in WoW when Syp was level 48, and I didn’t hit revered until I was 59 — again, this is back before Blizzard handed out level 60′s whenever you sneezed. It wasn’t an unprofitable grind, however, with at least two blues, a crapload of greens, and tons of cash netted along the way. By the end, my guild kept asking for updates every day, as I ran the same pattern around the camps in Winterspring, lusting after this trinket and the godly powers it would embue.
Nevertheless to say, when the game announced that I achieved revered, I was ecstatic, elated, and very, very sick of grinding. Blizzard did something neat for the ending of this, asking me to make a trek from Timbermaw Hold to the king of Ironforge, announcing that I had single-handedly forged a friendship between the two races. The game sent out an announcement across the city (I don’t know if it hit other cities as well), and that was a special day.
Again, this sounds pretty pathetic considering that WoW now sounds the buzzer every time you kill 10 fish to your entire guild, but it was cool back then.
The kicker, the heartbreaking kicker to this saga was that the purple trinket… really wasn’t all that great. The summoned guy only threw out a handful of meager heals or lightning bolts before disappearing for 10 more minutes, and when TBC released, the trinket never scaled up with your level, making it completely worthless. But am I bitter about that, after all the hardships I put in for that guy?
Well, yeah, yeah, I guess I am. Go eat a lemon, Blizzard. But I’ll join you, because I like lemonade.
For me the longest grind for a reward was for the Wyrmrest Accord to get my Red Drake mount. I am not a PVE guy so I have not stepped one foot into any Northrend dungeons. There are only three daily quests you can do, it took me 4 months to get cause I gave up about half way through. I finally knocked it out and love the Drake. I havn’t done the quests on any alt or toon since.
Rep grinds were the reason I quite WOW. We had one person in our guild Pre BC who did the rep grind to get the Sabertooth Tiger mount. Which is just north of Timbermaw. He finally got it after about 3 months of grinding. Played for 1 more month and then quite.
Any enchant needed to be good from the original WoW.
The most work I put forth in WoW was definitely my attempt to get exalted with Arathi Basin on my undead mage. My hunter quest to get my epic bow was definitely more challenging in terms of skill, but the grind to exalted with AB was the most exhausting. Especially when some AB matches can last quite a while…
I have a feeling that reaching level 50 in Aion will be the single-hardest thing I’ve ever had to work for in an MMO. The grind… it’s giving me friction burn! ;p
The most work I ever did was hologrind in SWG to get a Jedi before they put in “the village.” I made it to one profession left before patch day, and I would have had the FS slot unlocked, but I actually chose to take a summer vacation one weekend with my friends in Gatlinburg instead of continue the grind. When I came back, the patch had been published, so I ran around 2 quests on Dathomir as a Commando/Architect (yeah, really) and gained my Jedi.
It took over 6 months of almost solid 24 hour macroing and playing to get it, and I’ve never been more proud of an MMO accomplishment.
Mine was also in classic wow, and also to get my first “real” epic.
In my case it was crafting a robe of the Archmagi. Which was legitmately good. And involved a month of killing elementals in Sithilus, all around the Blasted Steppes, Un’goro Crater and Felwood. All under heavy competition. All on a PVP server.
It seriously put me off grind. EVE is the game that matches everything I love – I just can’t bring myself to play it because the fun bits have to be supported by massive grind (or buying ISK).
I’m glad someone else said the holo grind before me. Seeing my fearsome bounty hunter have to become a master dancer was embarrassing, even if I made a ton of money doing it.
Ugh, I can’t believe you toughed the whole thing out. I quit that particular grind halfway through Honored.
My two “toughest MMO grind” memories are group-grinding in EQ on a private server (Winter’s Roar, anyone?) for 8 solid hours and only getting 20% of a level, and my epic mount grind in vanilla WoW, which consisted of alternately farming SM, grinding skeletons in Plaguelands, and farming AV rep to exalted (without AFKing!) so I could get my Frostwolf.
I personally farmed the Crusader enchant recipe over a dozen times, during the original release of WoW when the drop rate was about 1 in 5000 on a grand total of 9 respawning mobs. 4 on the road and 5 on the nicknamed “Crusader” tower.
The first time through, it felt like a chore, but my gf wanted the enchant, so there’s some serious motivation there. But then running up and down that tower, keeping on my toes (the elite escort event that stops at the foot of the tower added another interesting twist). I ended up getting into a groove, a Zen-like Defender / Robotron / Sinistar kinda experience.
So I kept going back, each time selling the enchant for 340g, which prior to Naxx, etc. was a fair bit of coin. The Crusader enchant paid for a few epic mounts.
. . .
The biggest problem with seriously grinded efforts in any MMO is when the next big patch or expansion comes out and completely trivializes what you’ve accomplished.
You have no idea what a rep grind is until you do a Frostsaber mount rep grind. There use to be support groups for it.
My latest one is for the Baron Mount, I still run that almost on a daily basis.
No wonder I drink.
I was a soloist towards the end of my career in FFXI, so I avoided a lot of the work content. However, I had a lot of stories of friends and others.
-Argus. Argus is a named mob that shares his spawn with another one, the Leech king. The leech king drops junk, argus drops close to the best neckpiece in the game. The problem is his spawn window.
Argus is an 18-30 hour spawn, which means from the last time of death he can from instantly to 12 HOURS after his last death. That means to camp him you need to know the TOD, and be able to spend half a day waiting for him potentially, because you have to be there when he dies to have a chance of camping him again.
I had linkmates burn themselves out, putting in overnighters and not sleeping trying to get him, and the kicker is even if they got claim, it could be the junk dropping leech king. You can get his drop in other ways now, but for the longest time, the only way to do so was by camping him.
-A close friend finally got his ace’s helm after a year of camping another named mob called King Vinegarroon. He is a little better at spawning, he is a 24 hour respawn, but only when the zone he is in has single or double earth weather. Which meant you need scouts to keep an eye on the zone at all times, and only the biggest endgame shells had the manpower to rush people to him at all times when he spawned. Took him about a year of playtime actively camping or keeping an eye out.
-A more common one was another NM called Charybdis, who has a 8-12 hour respawn, but drops the joyeuse, one of the better swords in the game. It’s a pain because he spawns out of the way so you have to be in the zone camping him, when you know TOD, and you need friends there because he takes a party to kill. Everyone had that sword though.
I got disenchanted with FFXI when I saw how much work it was at the higher end.
Dhblade: That is _absolutely_ ridiculous.
I pretty much as a rule avoid grinds. I kept making Meridian 59 easier to advance in because I am not fond of repetition. (People will say, however, that I make the advancement slower. Heh.)
My main (now retired) WoW character still doesn’t have max rep with the Alliance cities. He was created back when rep was a pain to grind, and I quit before the Trials of the Crusader which gives rep home city rep, as I understand. The only rep I got up was Stormwind, just because I had a lot of runecloth I wanted to clean out of my vault and it wasn’t selling for much on the AH; this also meant the last few bits of cloth I needed came cheap. So, I’m an Elf on a horsie! Whee! And, yeah, first time I saw the Timbermaw faction, I killed enough so that the trip through the tunnel wasn’t an epic pain in the ass every time and was done.
In LotRO, I’m giving most of the grinds a pass. I worked up my crafting by making emblems that can be turned in for crafting guild rep. I’ve ignored most item grinds for the different factions. I still don’t have faction with the guards to get my goat in Moria, but I did get enough faction to get my legendary class ability I don’t use….
So, yeah, no grinds for me, thanks. Guess what will carry over into my development philosophy?
Two years in EQ2 and almost four in WoW, and I would say getting the Loremaster achievement in the latter has required by far the greatest effort in terms of time. While I know many people think achievements are pointless, I actually had, for the most part, a great time doing it! Leveling up I missed a *lot* of quests, and even though the majority were gray at 80, I really enjoyed going back and experiencing so much of Azeroth that I had initially passed over.
Ironically though, finishing Loremaster left me somewhat adrift, and I have not really gotten back into the game since completing that objective. I honestly feel in many ways like I “finished” WoW by getting Loremaster, lol.
what theerivs said
frostsaber and barons mount
i think i cant think of anything more horrible than those 2.
Laugh if you want, but it took me about 40 Strat runs to get the Baron’s cloak for my rogue.
Then a few weeks later, TBC came out.
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I’d say the grind for gold to purchase a large tower in Ultima Online back when they went for 20-25 mil, and that’s when even 1,000,000 was a lot of gold!
I should have sold it for 800 bucks when I had the chance! Oh well, we play the games for a reason, and mine is not to make money.