It’s been a running joke/competition in our Casualties of War ventrillo community to see how many players would be logged on to vent between the Fallen Earth clan and the Aion guild. There were a few days where the Aion crew would outmug us, especially last month, but lately the FE team giggles a bit to see just one or two lone souls holding down the Aion fort while we continue to grow in numbers. It’s clear to us, at least, that Aion is having difficulty holding onto players.
Okay, I promised way back when that I’d let my growing antagonism toward Aion drop, mostly because there really wasn’t a reason for it other than a kneejerk reflex against something everyone was crowing about being awesome, even when I could clearly see it as the emperor parading down main street in the buff. At least he was rendered beautifully and with a great framerate. Polished more of the same is, guess what? More of the same. It’s not destined for anything greater than what preceded it.
So I’m not here to pile on Aion’s faults (feel free to head over to Screaming Monkey if you want that, or to Massively to read Snafzg’s balanced analysis), but just to note that we’ve gotten past the one month honeymoon period, and it seems excitement and die-hard affection toward this game has just about dropped to nil. We’ve seen it happen before, and it will again, and Aion isn’t even the only September customer to be abandoned by a large core of its verbal supporters — Champions is also headed toward mediocrity, if posts concerning it are any indication. Both games will survive and even thrive, as content is added and bugs fixed, but they aren’t the revolution — or even long-lasting diversions — that some hoped.