Bio Break

Just a Thought…

Massive last-minute changes to your game’s established core doesn’t usually sit well with fans.

Especially since it didn’t work out so well last time.

Just sayin’.

18 Comments

  1. Cool Header/Banner!! woot!

    Um Yes, I would have to concur with that statement.

  2. Dontcha just love Cryptic

  3. It would be hard to sell respecs in the cash store if you could just keep earning skill points.

  4. Cryptic is horrible. This is just another sign that ST:O is doomed to failure. I actually feel a bit sorry for you folks who are plopping down $50 bucks for this junk.

    Can’t you see it coming?

    All the signs are there, heck I even put up a post about it on Corpse Run. I can smell the incoming failure a mile away, get out while you still can people!

  5. Dblade

    You do wonder why they didn’t just limit skill points at the start. It’s not like the problem is limiting or not, it’s the choice to switch so abruptly that is getting people mad.

    The thread a poster linked is epic though. 500+ posts.

  6. We all know how beta tests work. Or actually I just like to pretend we all do. =(

    A beta at this stage lets them large-scale test things that otherwise they wouldn’t be able to. This is not only related to “stress-testing the servers”; very likely they noticed the vast skew of not having a skill cap given the large player base right now and their suspicions of needing such a cap were confirmed.

    While people’s expectations may have been slighted, I think that’s a sad sign of the times. A world where everybody gets to end game and everybody has all the possible skills ever and everybody is all the same is not really a diverse world. A diverse world is what we want. Right?

    ~Still reading,
    thade

  7. The changes they did for Champions was for the better I think, but that is definitely something that should have been done much earlier.

    A skill cap change does not affect players instantly as the Champions changes did, but a bit more planning on when to make a decision like that would probably have been good.

  8. I’m shocked (no, really!) that Cryptic treats beta as.. well.. beta and thus violates established industry practice of beta being a synonym to early-bird access or pre-launch marketing campaign.

  9. blomma

    Im at loss for words, regardless if this change improves gameplay it’s really not the sort of thing you drop in openbeta just inches away from release. It feels very underhanded, just like the champions patch.

  10. Awesome. They just don’t learn.

  11. I was tempted to post this myself. I wonder how much more it stings with the extra day of open beta people have gotten.

  12. Dandmcd

    For this reason, I never took the time to join beta for this game. Cryptic lost me as a customer with Champions Online, and it is clear this game isn’t ready for launch either, this game is going to fail hard, and it is unfortunate for Trek fans out there who deserve a good MMO.

  13. jim

    Actually the Champions Online Nerf was made the day before release after every one had a few days leveling there real character. It was not done during beta.

  14. Greg

    This change when through before they opened up full leveling in the beta. The only players who could get limitless skill pointing were in closed beta.

  15. Greg

    Went. I meant went.

  16. Technically the game’s still in beta so we shouldn’t blame the for any decision they make until it’s officially released.

  17. 801324 beers on the wall.

  18. Information given by you is really very useful and valuable for me. I have to write an article in my class about this theme and thanks a lot for it. I even didn’t know about Laboratory and Unarmed stick insects. Thanks a lot

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