Behind the Scenes: Fallen Earth and Secret World

Massively and Gamespot posted behind the scenes articles on Fallen Earth and The Secret World, respectively.  As a fan of MMORPGs, I absolutely love it when developers come out from behind their veil of secrecy to share just how games are made, the thought process behind content, and the trials and tribulations of development.  It’s interesting to me and we see far too little of it.

A year or so ago when I was into WAR, I suggested that Mythic add a developer section to the Tome of Knowledge, kind of an Easter egg bonus feature where you’d learn about the process of making each zone from the developers themselves.  Mark Jacobs seemed to like that idea, but alas, he was fired for bringing the topic up to his EA masters.  So much for that!

So what do we have in these articles?  Fallen Earth continues to showcase its dev team’s awesomeness with a few stories of desired features that fell through the cracks (like flamethrowers and mobs that would crawl on the ceiling, alas) and a few hilarious bugs from the creation of the game, like guns that shot houses instead of bullets.  I totally want one of those guns!

FunCom’s taken quite a few PR beatings in the past, but I still hold hope for The Secret World.  For one thing, it looks downright intriguing, a conspiracy/survival horror/mythology-laced MMORPG that has no direct genre competition.  It’s something different, and man, we need that.  For another thing, the game director is Ragnar Tornquist, the writer and developer of The Longest Journey and Dreamfall, two of the all-time best adventure games for the PC, and I want to experience more of his stories.

Tornquist delivers a short teaser video for one of TSW’s locations, Kingsmouth, which looks like it got hit with a combination of Silent Hill fog, Dunwich Horror old gods, and Dawn of the Dead zombies.  Nice place.  He shares the influences for the zone and discusses how players won’t just be killing, but will be exploring, solving puzzles and unraveling mysteries.

A good quote:

“One important theme in The Secret World is that of heroism, and we’re going to put players in a situation where being a hero is very difficult–where it’s about containing and gathering information and preventing the darkness from spreading, rather than saving a few lives.”

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3 thoughts on “Behind the Scenes: Fallen Earth and Secret World

  1. Yup The Secret World is the only up and coming new release which is interesting me – and I include SW:TOR in that.

    Im hoping Funcom have learned a few valueable lessons and can deliver a good, solid MMO.

  2. The hope, I presume, would be that after several mistakes over, Funcom has learned lessons from what they do. While Anarchy Online had a disastrous release, it has since found its core audience and still sees content updates.

    Age of Conan, was not -quite- as bad, but was plagued by bugs more than the “Single server” concept. Beating after beating, as well as the help of the more experienced Craig Morrison, things have gotten back on track.

    Despite that, this is a make or break case for Funcom. Dreamfall and Longest Journey are the core of their original success. If the Secret World is a flop…well, I can’t imagine there will be much hope left for them. Who wants to break their own IP?

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