Syp’s Theory of Red Flags
If a developer is gushing about some amazing new (or, at least, improved) feature in an upcoming game, and yet uses the one same example in each and every interview they do, then it’s a Bad Idea to assume that they have example two in the wings.
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- Posted in: General

What would be the specific red flag in this case?
Hmm, so what’s Syp thinking of?
Probably more than one example…
CO’s nemesis system certainly comes to mind, though.
Or CO’s Apocalypse Scenarios
Ha, yeah that’s slightly scary
However, it might just mean that the people giving the examples don’t know enough about the game… unlikely but…well… yeah
So which game might this be? Guild Wars 2 ?
That is a good thing to keep in mind during these times of over-hyped releases. Perhaps if more people used this mentality we could, in turn, see smother MMO launches.
I think the example he’s referring to is the Guild Wars 2 MILLIONS OF SKILL COMBINATIONS!!!!! Like shooting an arrow through a wall of fire makes the arrow catch on fire!
AND…..you can add fire damage to your arrows by shooting them through the fire wall!!!!!!