Bio Break

Monthly Archives: March, 2011

Prepping for PAX (again)

A day and a half: That’s how long I have to get ready to head out to PAX East from Thursday through Monday, and I’m totally not ready. Back in my single days, taking trips was ridiculously easy — just pack up, buy a ticket and go (and not necessarily in that order).  Now it’s …

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WAR vs. RIFT

As a former and fairly prolific Warhammer Online blogger, my enthusiasm and coverage of WAR has become part of my online resume.  It doesn’t usually come up in normal conversation, but a week or so ago I noticed a few people dismissing my excitement over RIFT because I was (and this is paraphrasing) also excited …

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/AFK: Success is in the Definition Edition

What be this “success” we’ve heard so much about?  Be it fun, sales, lasting memories or the sheer fact that a game made it to launch in an industry that chokes its young to death on a regular basis?  One thing is for certain: You are successful just for reading Bio Break.  Lesser mortals have …

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Bosom Buddies

When looking forward to The Old Republic, I have a much more positive attitude toward companion characters than some I’ve encountered.  I’ve heard the first strike complaints: We won’t have unique companions, it’ll take away from group questing, we’re forced to use them, etc.  Valid depending on your point of view and pending seeing it …

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Chasing Achievements

My rogue reached level 20 last night, but I can’t tear myself away from Silverwood — not yet.  I have achievements to attain. Yes, I’m one of those achievement junkies who shamelessly pursues these ultimately meaningless accomplishments, finding some measure of pleasure in the effort.  RIFT’s achievement system has been, more or less, lifted wholesale …

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Where Be I?

I think this may be the lightest post-count week I’ve had in a while, mostly because I’m (a) dead tired, (b) helping the Massively crew write up a lot of extra stuff from GDC, and (c) spending what little spare time I have playing RIFT.  You can understand, I’m sure.

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Early-Life Career Crisis in Telara

Stepping away from [pick one] RIFT enthusiasm/hype/speculation/fanboi gushing, today I wanted to comment a little bit on the soul system in the game. One of the aspects I’ve struggled with is the lack of a unique class; after all, when anyone you meet is one of just four archetypes, you’re bound to bump into a …

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