Quote of the Day
“I still think there is a lot of fun to be had from tweaking characters and character progression, but the most fun gameplay is that which happens as part of the actual session, not outside the game itself. And my ideal MMOs will be far more about how you actually play than how you spreadsheet.”
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- Posted in: Quote of the Day

Ok, I’ll weigh in here since Spikes is all full.
Eve’s interface has been called a spreadsheet. And it is mostly with a move around empty space shoot’em up thrown in. Oh and now they allow you to build factories with complete supply chain planning like modern complex corporations do.
Next in the incarna expansion eve will introduce daily “jury duty” and “fuel stop” missions too… ok I went to far there.
My point is those of us that are not CPA’s by profession may not have a ‘garlic to vampire’ aversion to spreadsheets and the associated number crunching.
I happily enjoy their product of hours of coefficient adding and multiplying.
Some people want that… and since these systems are produced on computers that use math to yield results to our actions… there will always be math back there.
So therefore there will ALWAYS be theorycrafters that peel the onion back and find best way to add and subtract the abilities.
[it is a LONG established part of our online game community... and much like tides only fools fight the inevitable]
Congratulations folks you are witnessing the difficulty of modeling deterministic behavior in large complex systems an PhD’s are running around using complexity theory and Formal Modeling trying to do what your “no spreadsheets here” ideal envisions.
The only problem is they have mostly determined that you “can’t” unmake the gumbo. You can’t go back to un-complex systems that do not get reduced to spreadsheets.
You can’t fight the future.