Given the current design, the first answer is more correct. It would be better, however, if someone could make an MMO was didn’t rely on the tank/healer setup.
ScytheNoire
June 13, 2011 – 2:06 pm
I agree, I want an MMO that doesn’t rely on the tank/healer setup and can be played with any class. Add in scaled content, so you don’t require a set amount of people. The old EQ design has gotten very old.
I agree with you both. I remember Asheron’s Call — you didn’t need a tank – just cast impenetrability on your robe and you could take hits! lol But seriously – it would be great if we could get away with never needing a tank/healer combo a MUST in any form of content anymore.
Anybody that didn’t vote “pro-healer” at best has never been at the helm of a healer in an intense raiding environment; at worst, they hold healers invariably responsible for group failures.
The healer role takes a special kind of person in a world where gamers most often measure worth based on damage done. So few want to be them but so many are ready to chew them out when things go badly. It takes a damn hero to step into that role: it’s under-appreciated and has a steep learning curve.
Given the current design, the first answer is more correct. It would be better, however, if someone could make an MMO was didn’t rely on the tank/healer setup.
I agree, I want an MMO that doesn’t rely on the tank/healer setup and can be played with any class. Add in scaled content, so you don’t require a set amount of people. The old EQ design has gotten very old.
I agree with you both. I remember Asheron’s Call — you didn’t need a tank – just cast impenetrability on your robe and you could take hits! lol But seriously – it would be great if we could get away with never needing a tank/healer combo a MUST in any form of content anymore.
Anybody that didn’t vote “pro-healer” at best has never been at the helm of a healer in an intense raiding environment; at worst, they hold healers invariably responsible for group failures.
The healer role takes a special kind of person in a world where gamers most often measure worth based on damage done. So few want to be them but so many are ready to chew them out when things go badly. It takes a damn hero to step into that role: it’s under-appreciated and has a steep learning curve.