Monthly Archives: August, 2011
Good vs. Evil, MMO-style
Tobold kicked off a good discussion yesterday about morality in MMOs, especially in the context of giving players choices. Now, BioWare — his main example — is no stranger to such an approach, having used it in pretty much every game they’ve done. With KOTOR they put it to a meter with good and bad …
Picture of the Day
This is what I’m trying to make into my “Star Wars shelf” in my office. Over the past year or two, people have started giving me Star Wars LEGO sets as presents, which I thought were pretty cool, so I’ve just begun putting them together. Here we have an AT-ST, a couple Hoth things, the …
We’re saved! It’s LoneStar! Er, Bravestarr! No, wait, it’s WildStar!
NCsoft’s mystery MMO is a mystery no longer, as it announced that its Carbine Studios is working on WildStar, some sort of scifi/fantasy/cartoon pie-in-the-literal-sky game. First things first — the cinematic trailer is insanely endearing, really well-done, and pretty funny in parts. I LOL’d, and I’m not ashamed to admit it. Yeah, some people bash …
The end of the WoW era
Without jumping the gun too much here, I feel that it’s past time we just come out and say it: 2011 is the unofficial end of the WoW era. Not to say that the game isn’t still rabidly popular, influential or significant, but more and more I’m getting that the general consensus is that it’s …
Quote of the Day
“So if RIFT is dying, it’s the healthiest damn corpse I’ve ever seen.” ~ Servetus on Massively
Bobbing along in a sea of news
When I woke up this morning I had no idea it was going to be one of those “news explosions” days, although maybe I should’ve anticipated it considering that Gamescom is kicking off and all. Anyway. A half-dozen highly urgent news posts later, and I’m just starting to wrap my head around everything going on …
How grindy will Guild Wars 2 be?
While I’m still dabbling in Guild Wars, putzing my way through Factions (with Prophecies and Nightfall under my belt), I’ve lost the sense of urgency and desire to play more than a handful of times a week. It’s that Guild Wars hard-to-describe detraction, where you know — in your head — that the game is …
There’s no place like home (instances)
After gushing about Star Wars: The Old Republic’s starships, it’s only fair to take a closer look at Guild Wars 2′s concept of player housing. It’s amusing and heartening to me to see that both of these high-profile games are not only coming standard with housing, but are taking basic player housing concepts and moving …
