WildStar: A place to call my own

You know what I liked best about the new “What is WildStar?” trailer?  That out of all of the features that the team wanted to promote about the game to potential players (including those who have never heard of it before), player housing was right up there with the rest of it.

That says to me that Carbine takes player housing seriously and how it’s not just an afterthought, but something that the team sees as essential to the game as a whole.  I’ve always advocated that housing, along with community, is one of the best ways to encourage a player to plant roots in a game.  It encourages creation and design instead of mindless slaughter, and has so much potential for social interaction and useful elements.

If nothing else, when I see a game put a priority on player housing, what it’s saying to me is that we might have created the rest of the world, but this little plot is your turn to shine.  You’re welcome to be a part of the world-building.  That you don’t just have to conform to the game, but the game can be shaped to mold to you in a way.

It’s so encouraging to see player housing on the rise in MMOs and so many of these games actually putting effort into making robust systems (a la RIFT’s dimensions).  I have a suspicion that a game that’s unashamed about the potential of its player housing can and will attract a segment of loyal, passionate players that would not have come otherwise.

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5 thoughts on “WildStar: A place to call my own

  1. While not sold on WildStar at all, I agree that player housing is always an appreciated addition.

    I especially loved it in Ultima Online, when it also meant people built malls, museums, and rune libraries. I wish games could capture some of that practicality, along with updating the potential to really showcase ones own creativity. Everquest II also had some nice ideas, and I particularly love their implementation of guild halls, though they went a little too far with what you can do in one place.

    It might be difficult to pull off, but I wish instead of just housing instanced off somewhere, that instead players could own instances of the shops and homes that populate an in game city. I think that might help restore some of the practicality, continue to aid housing as a feature in building and reinforcing communities, and give some interesting new life to typically static MMO worlds.

  2. The housing is what first sold me on WildStar when I thought I was pretty much burned out on the whole MMO thing. Their obvious enthusiasm about it is a welcome change.

  3. Sorry – it’s an NcSoft title, unless it’s fantasy, history shows it’ll get shutdown, profitable or no. Why bother?

  4. @Medory : History shows ? NCsoft has a tradition of closing Games that are not profitable (= far less profitable than their other games), but not to close Profitable Games. See Lineage(1998) in Asia, Lineage 2 (2003), and GuildWars (2005), for their oldest game. 15 years, 10 years and 8 years so far, not so bad !
    So if Wildstar is sufficiently profitable, it will be kept alive. If not, it will die.

    NCsoft is not closing game randomly because they are nasty people that love to make player suffer ! You can never be convincing if you make the hypothesis that company are stupid or bad.

  5. CoE is the new SWG, in that disgruntled former players will be harping on about it in every topic ever raised about a NCSoft-published game for years to come. =P

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