Quote of the Day

“What’s the point of racing to level-cap? That’s like sprinting a hiking trail in Yellowstone National Park while wearing horse blinders. You get to the end, sure, but you never got to savor anything along the way.”

~ Massively commenter

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13 thoughts on “Quote of the Day

  1. In real life, very true…but the MMO system has been developed to reward this behavior. Want to look good? Gotta be max level. Want to explore this beautiful land and learn its lore without dying like a redshirt extra? Gotta be max level. Want to save the world? Gotta be max level. Want to be competitive in PvP? Gotta be max level. Want the coolest abilities? Gotta be max level.

    Best way to take care of that? Load yourself up with red bull and knock it out in the first couple of days. Then you can go back and have fun at your leisure.

    Mind you, I hate this with a fiery passion, but I understand why people do it.

  2. From what I have seen, those that race to max level have no real desire to “go back and have fun at your leisure.” They *may* enjoy the relatively few hours they spend leveling, but they are not playing for it. They think “the game doesn’t start till end-game,” then they are the ones complaining about an alleged lack of content. On the other hand, I can see the incentive for PvPers to top out. Since their “content” is competition driven. Of course, GW2 answers that by equalizing sPvP, and to some extent WvW. I’ve heard of championship level GW2 PvPers that are only about level 2-4 in the PvE game.

  3. The one time I power-leveled an MMO character to cap, I regretted it utterly. To this day, that toon feels hollow and empty to me. All my other toons are characters; that one is just an avatar.

  4. Couldn’t agree more, at least if we’re talking MMORPGs not other MMOs. I find the posts about the level exploit maps in Neverwinter so depressing to read about, it’s a D&D inspired story heavy leveling experience and people are hellbent on skipping the whole thing to get to some mythical end-game, why are they even playing the game?

    That’s not to say I can’t understand the behaviour, in WoW or Rift I can fully understand raiders wanting to get on with the raiding. But in SWTOR or Neverwinter, both story heavy games, it just seems wrong somehow.

  5. The people who race to the top, more often than not, are achiever type gamers. I don’t see anything wrong with that. That’s the freedom of an MMO in which you can play it any way you want. Craft, explore, RP, level, whatever floats your boat.

    I think the real problem here are those that look down their noses at the play-style of their fellow gamers. They enjoy the freedom, but gaming gods forbid anyone else exercise it in a way that they don’t see fit.

  6. It’s not the racing to the top I take issue with. It’s the complaints from those who did that the game lacks content.

  7. It’s the difference between the Achiever and the Explorer motivations. Achievers want to be at the top of the heap, recognized for their ability by others. Getting to the max level is like having the shortest time in a marathon. The marathon runner is not there to see the beautiful sighes, they’re there to show they have the guts to make the grueling journey.

    For those of us with some explorer motivation, we do want to see the sights. We want to experience the content and have fun with it. We’re hiking in Yellowstone rather than running a marathon.

  8. I’ve seen that analogy before. And it is apt. My response goes back to my own pet peeve. The marathon is over when it’s over. Congratulations! Nothing wrong with winning that race. Just don’t complain that there weren’t sites to see, when in fact there were, and you raced past.

  9. Pingback: Dungeon traps and the lost spirit of exploration | GamingSF

  10. “It’s not the racing to the top I take issue with. It’s the complaints from those who did that the game lacks content.”

    Not entirely sure who you’re arguing with. Your comments are directed at this fabled person who rushes to the level cap then complains about a lack of content (although I can’t fathom why you regard this as an unfair complaint when the majority of games have very little group content and truckloads of generic solo content that’s passed off as a journey) and they have yet to materialise.

    In fact, I daresay in the context of Neverwinter, most people will be unhappy about the lack of content during levelling: reaching the cap means a larger, consistent player pool to do multi user foundry missions with, access to all the skirmishes, dungeons, PvP zones, professions etc. Especially since Neverwinter levelling is already far removed from the journey aspect of most open world MMOs, there is really not a great deal to see. Why take the rowing boat across a bland sea when you could reach the interesting shore much more quickly in a speedboat?

  11. “Not entirely sure who you’re arguing with.” I guess I am arguing with the same people the Massively Commenter is talking to. You’re apparently not one of those people. :) And very lucky not to have encountered such fabled creatures in the wild. As I said, if you hit max-level and love what’s going on there, have at it.

    “The majority of games have very little group content and truckloads of generic solo content that’s passed off as a journey”The danger I see is that devs listen to the people who want more end-game, devote more resources there, and neglect the “journey” further. I only solo about a third of the time in MMOs. I’m usually grouped with at least one other person throughout the “leveling” game. But I’m lucky in that regard.

  12. I don’t disagree. I find much more enjoyment out of enjoying game content. Unfortunately, LOTRO (the main MMO that I play) makes it impossible to explore ALL the areas(on level) because you simply out-level many areas too quickly. Sure, there are deeds and exploration traits to gain, which I usually go back for but I certainly don’t enjoy most areas as they were meant to be because of it. AND I’m not shelling out 500 turbine points for an XP Disabler. Also, I’d like to point out that it’s much easier to just get to level cap and go back to areas and defeat your 300 of this or that mob to get the trait.

    All that said, I would like to offer that I’m currently leveling up my fifth character on LOTRO. Yay Minstrels! I’ve seen all the areas previously and I know all of the content. There’s no reason not to power level after you’ve done it time and again.

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