Quote of the Day: Monetizing nuisance

“When it comes to the era of non-subscription MMO’s, I’m more worried about monetizing nuisance than so-called ‘pay to win.’”

~ Player Versus Developer

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2 thoughts on “Quote of the Day: Monetizing nuisance

  1. My first reaction was, that i do not worry about this. According to my logic, nuisance drives players away, so going over the top on that front would be a terrible idea.

    It’s true that F2P games introduce some tedium which can be removed by investing money, but whenever one of them goes excessive on that part, players tend to move on. No matter which game somebody publishes, he has to remember that there are other games available out there. (And if there are not yet and his concept is any good, there will be clones and look-alikes available within some time, which among other things can compete by being more convenient. )

    Unfortunately i then rememberes SWtoR and their “F2P” concept. Indeed, they have proven me wrong, some players like to stomach the massive hate that game shows to any potential (but not yet paying) customer. So, there might be some truth in those fears.

  2. My answer is simple, even if not for the masses: If you don’t like it, don’t play. I have a lot of animosity toward BioWare for their treatment of paying customers, not to mention F2Pers, but I simply don’t play SWTOR. My first thought when reading monetizing nuisance was the lockbox “win” announcements in STO and Neverwinter. I’m sure the threshold and tolerance of nuisance is different for everyone.

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