The Secret World: Frankenstein II

Our Monday night Secret World group has agreed to dedicate four weeks in a row to exploring the four new investigation missions that were added last week, so last night had us going through our first one: The Animate Clay.

f1It was my first visit back to Dr. Anton Aldini in New York since a long time ago when I got Yeti’s new makeover (ain’t she a cutie?) and did the chainsaw acquisition quest.  Aldini has since not stopped with his insane plastic surgery experiments and things have gotten worse now that one of his creations has gotten loose and started killing.

What I love about this game is that there’s a real desire to take old myths, stories, and events and give them a fresh twist.  Yes, this is basically Frankenstein: The Quest, but it’s made far more complex by a meta self-awareness — Aldini is descended by the guy who inspired the novel (and he is NOT a fan of Mary Shelly’s work), and this new creature is quite aware of its literary counterpart.

I don’t want to spoil the mission for those who haven’t done it, but as far as investigation missions go, it was a really good one.  There were several puzzles that required out-of-the-box thinking and out-of-the-game actions: reading up on Frankenstein, a phone call to the United Kingdom (no, really), a music puzzle, a bar code scanner, and an awful lot of attention paid to details.

f2Ten Tentacles and I spent some time dancing in the NYC sewers as we waited for MMOGC and her husband to join us.  The homeless guy there was quite entertained.

We did this mission as a group and without a guide.  This was a ton of fun, because we got to shoot ideas back and forth as well as splitting up the foot work.  I don’t think any stage really had us stumped for long.

f3Best key pad ever?  Yes indeed it was.  And what happened next had us both laughing and retching slightly.

monsterThe final showdown with the creature took place almost entirely in shadow, making it very hard to get a clear glimpse at what this thing looked like.  That actually worked to heighten the creep factor, although I did get a couple of screenshots (above) that showed a few details.  In the end I felt a bit bad for this guy and a bit wiser in the ways of Frankenstein.

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3 thoughts on “The Secret World: Frankenstein II

  1. Loved the mission. The only part that really threw me was the UK phone call. I saw the number, and tried to find a phone or something in game… and then it hit me. But then I had to look up HOW to make an international call in the first place, and what it would cost from AT&T. Only a buck or two, but still… I know they use out-of-game stuff, but that was ridiculous. I never thought they’d go there.

  2. Only did the two new missions in Shadowed Forest so far, but those weren’t the best examples of investigation missions. They required a lot of translation work (Greek and Romanian) and having to make do with a poor google translation, it was either brute force it or check the forums to see if anyone else had a better translation to work with. Even then I think I missed out on some of nuances, couldn’t our organisations arrange a translator to tackle these problems instead. This one sounds more interesting, going to do it next.

  3. I’ve done Immersion and Trials of the Dragon so far. Immersion turned out to be one of the most painfully unfun missions I’ve ever done in TSW, but Trials was very fun. I liked how many disparate types of gameplay they were able to cram into a single mission. Last tier was a little irritating, but the rest was awesome.

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