Even though I’m in the grips of WildStar fever, I still find some time to log into Guild Wars 2 here and there. I suspect the pull will become stronger when Season 2 begins, but for now I’m simplifying. No more time for alts; I’m focusing on my Engineer main. Mostly I log in to do my dailies and build up my bank account, although now that my 5,000-point achievement chest is within striking distance I think I should be focusing more on that.
Speaking of money, I know I’ve been gone for a couple of weeks, but in that time it seems as though the gold-gem market has skyrocketed in price. 100 gems are several gold more now than they used to be, and I’m hearing that’s because of some popular items in the store. I was formerly excited about having 100 gold in my account, but now that seems rather piddly.
I’ve been tweaking my build somewhat. I can’t pull myself away from the fun and sheer power/durability of the flamethrower, but I also am entranced by the new experimental turrets for the class. So I sacrificed my dependancy on elixirs for a renewed focus on turrets and the wonderful, wonderful buffs that they bring to me and the group. I’m pretty pleased with it so far, as I am my look.
Following up yesterday’s internal debate about the appeal of two classes and two factions, I kicked myself in the pantaloons and said, “Syp, you gotta choose one. You know it’s the right thing to do.” And with that inner ultimatum set, I went with my Medic.
My daughter helped me decorate my house last night — she wanted a kitchen with place settings and food, so we shopped the store and made that happen. She got a kick out of how big and small I could make the items, although we ended up with “normal-sized” stuff. I also purchased an Ellevar biome plug, which not only looks kind of cool but contains a handy portal to that zone.
I just wish that we could buy and expand lot sizes in this game — six plugs is not nearly enough for all of the fabkits you find/buy, and right now you can’t replace a plug without destroying the previous one. I wish it would just put the previous one into storage, but oh well.
I finally ran and completed a couple of adventures last night, one as a healer and one as DPS. I gotta say, they do hit the spot in regard to five-person team content. The early Dominion one is all about a jailbreak on the nearby moon/asteroid, and it not only looks fantastic but it’s a fun map to play. The much-vaunted branching paths were interesting. At three points, the adventure stopped to let the team vote on which path to take, and then triggered the next event on the majority’s opinion. Unlike SWTOR and GW2 (which both have a lesser version of this), you can’t see who is voting for what, and the choices do make more of an impact in how the adventure plays out. Both runs were very different from each other.
I was a little nervous healing for the first time, but I had a build prepared for it and, well, trial by fire and all that. It turns out that the Medic is pretty potent with heals, and I quickly learned which ones were my “oh crap” buttons and which ones I had going regularly. The only problem I had was when we hit the end boss too fast and I ran out of focus — a bar that I hadn’t even noticed until that very moment. I guess I had been regenerating focus fast enough before then so that it wasn’t a problem, but then it was. I had to heal the final fight with my basic heal, and we squeaked through with only the tank dying.
I did get some good drops, including a nice pair of pants and a couple of decor items (including a sewer manhole cover!) for my house. Nothing says “homey” like raw sewage, I’ve always said.
Today we’re starting to learn about WildStar’s first big update, Strain. Looks like they’re giving us some more endgame zones, which won’t impact me much for a while but I’m not against it coming. What I’m more interested in are the upcoming revelations about new housing and cosmetic options. We shall see!