Quest for Glory: Neck Romancers

(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.)

q1I really wonder what happened to this world to make it as messed-up as it is.  Maybe there was some sort of dimension collision with our own world and a collection of fairy tales, with a middle-age dad’s punny sense of humor in the middle.

Man, it’s been a while since I last played Quest for Glory.  Let’s see… we left ‘Enry the ‘Ermit’s cave and are now — why not — scaling a mountain covered with magically appearing warning signs.  Up above is a weird house that looks like, and I’m quoting the game here, a bottle of purple salad dressing.

q2Above the door to the house is a gargoyle who has obviously grown up watching Monty Python.  The questions aren’t too hard, although the potential answers are pretty humorous.  My name?  Puddentame — ask me again and I’ll tell you the same.

q3Inside the wizard’s home — for that’s what this place is — is a hall full of incredibly weird curiosities.  There’s a “dunkin’ dragon,” a casket with a gear shift, and a portrait with a description that calls to mind Gandalf the Grey.  He is not to be trifled with.

q4He’s also not to be taken very seriously.  Erasmus and his pet/assistent Fenrus are chronic punsters, which means that this whole conversation is an exercise in making me groan very, very loudly.

At least Erasmus does distill some useful information, such as how to dispell the Baba Yaga’s curse.  Something about a countercurse and a certain magic mirror.  I’m sure it’ll work out.

Erasmus ports me to the bottom of the mountain to save me walking time, which is nice, but unfortunately it’s now nighttime.  This is a bigger problem than it should be, since there are hugely deadly creatures walking about and the town gate is locked.  I have no choice but to make a dash for Erana’s Peace and trust in the power of reloading to get me there.

babaAfter a refreshing night among the flowers, I stroll down to this charming abode.  It’s time to finally confront Baba Yaga the ogre and see what all this fuss is about.

Just getting IN her house is tough.  The skull at the gate won’t open up until I give him a glowing gem, so it’s fortunate I have that one from the giant.  He tells me a special rhyme to get the hut — which is perched on giant bird feet why not — to squat down.  The first time I did this rhyme, I was under the hut and got squished.  The next time went better.

What lays inside?  Will it be… my doom?  Stay tuned to the same battime, same batchannel!

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One thought on “Quest for Glory: Neck Romancers

  1. I don’t remember if the inn is closed at night, but I know you can climb over the city wall at night, so you don’t have to deal with being locked out of town.

    Since you have a thief, it should be no problem to climb.

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