I decided that I couldn’t quite abandon my Trickster Rogue in Neverwinter just because a billion upstart Hunter Rangers were crowding into the DPS scene. I do have a Cleric on deck at level 10, but I’ll leave her alone right now because I have more than enough to do with my TR.
I hit level 49, and while levels will soon be a worry of the past, there’s still a great amount of content ahead of me. There’s at least four or five zones I’ve yet to clear, including the brand-new one. Plus, there’s gear to collect, runes to equip, my artifact to level up, my companions to max out, astral diamonds to collect so that I can upgrade my companions even further, and so on.
The challenge curve of the game definitely is taking an uptick in these later zones, I must say. For a good 30 levels, I was just breezing through content without pause, relying on lightning-fast DPS to cut through the enemies. However, as of late the mobs started to hit really, really hard, sometimes taking a quarter or more of my health off with a swipe — and I have picked as many survival feats as possible. The TR is definitely squishy and lacks the durability of the fighters or the healing potential of the cleric or the control aspect of the wizard. So, as the name implies, all I have are a bag of tricks.
I’ve experimented with a lot of them, but what works for me are laying down decoys, doing AoE damage from stealth, and being able to quickly teleport behind an enemy when it’s launching a big frontal attack. I have to rely a lot more on my companions, potions, and artifacts for health regeneration, but even then it’s not as potent as I’d like.
I had a really tough fight this past weekend against a sky pirate boss who not only had a lot of health but would constantly summon adds. So there was a lot of breaking off from the main fight to tackle the adds while desperately trying not to get hit by any of them. I won’t lie, it was a really sucky fight that took me about six tries to complete — and each failure was met with a three-minute jog through the instance back to the boss.
In the end, I had to use my level 15 cleric companion (who is still the only one offering direct heals even though those heals are less potent due to her current level cap) while rationing out my artifact (a heal-over-time) and the two remaining health potions in my inventory. It was a real nail-biter, but I pulled it off and felt enormously proud of having done so. It was a good balance of challenge and success, and I like feeling as though I’m starting to master this class.
I should do some research into builds sooner or later, because right now I’m just going on whatever I think is best, and I have a sinking suspicion that I’m overlooking a good combo or two. Some of the skills seem pretty useless to me and I’m not entirely sure how to maximize the stealth/combat advantage mechanics. Meeting the bad guys head-on is no longer an option, so I’ve got to adapt or die (many times).