(This is part of my journey playing through Starflight. You can follow the entire series on the Nostalgia Lane page.)
Wow… the feels that this screen suddenly gave to me as decades-old memory neurons were fired back up. Welcome to my crappy spaceship. Let’s launch this thing and make our fortune!
Unfortunately, I’m not allowed to launch unless I enter in the copy protection, which (if I recall correctly) was some sort of code wheel. A code wheel that I do not have. GOG.com has my back on this with two options. The first is a very confusing PDF file, and the second is a handy little application that takes the on-screen clues in and spits out a helpful code. Thanks, GOG!
After a little launch sequence (ooh, whizzing stars!), I’m in the void of space with nothing on the screen. Hm.
Starflight is very, very menu-driven, and quite reminiscent of the original Wasteland in that regard. So to access various functions of my ship, I have to talk to a specific crewman to open up that department. Navigation allows me to fly around my home solar system via the cursor keys. Nothing like a spaceship making an abrupt, sharp left turn to mimic accuracy!
Operations told me that there’s some good mining on the inner-most planet, so I fly around the sun and see what I can do to land on this brown blob.
As basic as the graphics are, it’s got a nice style to it and there are a few neat touches. I really like how, when you orbit a planet, you get to see the planet slowly “rotating” in the window.
Now that we’ve landed, it’s time to mine this planet for all it’s worth. So my crew all piles into the all-terrain vehicle and starts puttering around on the surface, looking for those oh-so-valuable mining icons (crossed pickaxes). It’s *amazing* to me how fast all of this is coming back to me; less than a minute out of the ship, and I’m driving around and mining like I used to do back in the day.
I don’t find a lot of stuff my first time out, just some chromium. But I’ve got tons of space, so I pick everything up. It’s important to keep an eye on the energy gauge so as to not run out of power and get a big fat game over. At least the readout there tells you where you left your ship, which is quite helpful.
After some trial and error, I figure out that my best mining prospects are on the grey and white patches (mountain and snow?) and worst on the yellow and blue (sand and water?). I don’t quite fill up my cargo hold, but I’m excited to go back to the station and see how much I’ve made.
In that short mining jaunt, I end up making around 28,000 MUs, which — at least to me — seems like a nice haul. I will be going right back to do a lot more in the next session, because I want to deck out this ship as much as possible before leaving this system!