Mostly my gaming weekend was taken up with Guild Wars 2 and RIFT, just for a change of pace, and while I’ll talk more about GW2′s living story tomorrow, I wanted to at least mention what I’m doing in RIFT.
Because I know I have a weakness for alts and sometimes that weakness actually works against me in returning to a game (so many choices, can’t settle down, give in to despair, quit), I’ve decided that if I’m going to play RIFT, I’m going to see my highest-level character — my cleric — through to the end. It’s been a long while since I abandoned her in the death zones of Storm Legion at level 56, but everything came back to me quite quickly.
Last night I had a great deal of fun doing two things in the game. First, I created a new build that’s a healthy blend of Druid and Justicar. It’s seriously one of the toughest and most flexible builds I’ve made for her, because survivability is dang high, plus she can pull out the greater faerie seer and blast single or multiple targets like crazy. Plus there’s a pull so I don’t have to run up to an enemy to melee — the enemy now comes to me. Felt like I was grappling them in, good times.
The other thing was that I spent a lot of time just randomly exploring. The artifacts in RIFT are a great excuse to go off-roading, because you get rewarded more with finding them the more you go off the beaten path. I turned up six or seven during my parkour adventures diving off buildings, running through thickets, and climbing peaks and overhangs.
I’m keeping it light and fancy-free in the game, but there’s hope that RIFT won’t disappear from my gaming diet, especially with 2.7′s new souls coming up.