I have a particular fondness for RPG gamebooks stemming back to my childhood. They were like an awesome combination of D&D and Choose Your Own Adventure, and absolutely flourished in the 80s. Now they’re enjoying a renaissance on mobile platforms, a place that seems ideal for these sorts of games. I’ve played both Fighting Fantasy and Gamebook Adventures on the iPhone, but I think I’ve found my new favorite.
Steve Jackson’s Sorcery is an adaption of Jackson’s four-part gamebook series (although only the first book is currently available in the game. What’s impressed me is that the adaptation has gone way above and beyond what I’ve seen in other mobile gamebooks. Instead of just flipping through pages, the team created this 3D world map that your character token traverses. The story is told through little paragraph snippets that flow down over the page and are stitched together as you make decisions. I can’t emphasize just how good the production values are here.
The addition of the map/game board really helps with visualizing your progress through the world. Sometimes gamebooks lost me after the thousandth choice, but here I always have a quick reference for where I’ve been and where I’m going. Another nice touch is a nice variety of ambient sound effects to represent the region you’re currently exploring.
In addition to making decisions, picking up loot, and spending gold on rations and other goodies, Sorcery has two systems for engaging enemies. The first is a swordfighting system that is definitely different than your standard dice rolls. You have to choose a stance for the next round based on what you think your opponent will do (sometimes you get clues in the text), and if you’re smart enough, you can win without taking too much damage. The other system is a somewhat complicated spellbook. There are 48 spells (!) that are detailed here, although you can’t always use them all — and when you do they either require an item in your possession or some of your precious stamina. I have enjoyed casting spells, however, because they do a lot more than just launch a fireball at your opponent.
Anyway, I think Steve Jackson’s Sorcery! is available on both iOS and Android platforms, and even with the $5 price tag, I think it’s well worth picking up. I’ve spent hours engrossed in the adventure so far, and I’m looking forward to the next three books to be added (apparently your character’s progress will carry over).


So I’ve had my iPad Mini for about a month now and have spent a fair amount of time evaluating its capabilities and potential usefulness. As I’ve said before, I’ve often been a bit puzzled as to the purpose of a tablet, especially for a person who owns a smartphone and a laptop. The question that was bouncing around in my mind was: What niche or unique role does this gadget serve that the others don’t?
So my father-in-law is visiting for a few days, mostly to get snuggles from the new baby. He also brought Christmas presents with him, so we had a fun early mini-Christmas with the family. My son got a stuffed elephant big enough to ride, my daughter got a castle tent, and I got… an iPad mini. Completely unexpected, I might add. Not that I’m complaining!
For some time, I’ve been bemoaning the fact that there aren’t really that many good — or even decent — mobile MMOs out there. Oh sure, there scads of skeezy menu-based titles and the World of Warcraft-lite Order & Chaos, but nothing that’s sat right with me as both a real MMO in its own right and a title that’s quite playable on a smartphone.
James Bond is like stinky cheese to me; a little goes a long way and keeps me from partaking again for a while. Not that it’s all bad, mind you, but I just don’t need to gorge on it. So Skyfall was okay, but it’s also reset my interest in the franchise for a few years at least.
I continue to be disheartened about the lackluster field of mobile MMOs, wishing that there would be something engaging that I could enjoy on the go. The field that’s out there right now is either trashy (low quality, high microtransactions pressure), kind of weird/obscure, or a little too hard to control with a smartphone. Spacetime Studios’ titles and Order & Chaos are probably at the top of the short list, but while I’ve repeatedly tried them, I can’t stick to either.
I burst into the room at a full spring, my eyes wide and my beard afroth. “It’s coming! Tonight!”