I’m a hopeless sucker for Nimblebit games, even though I know that I like them in bursts and then abandon them after a while. For the period of time in which I am into them, they’re really relaxing, cute, somewhat mindless experiences that fill five minutes here and there.
Tiny Tower Vegas came out this past month and at first glance is pretty much just a Vegas-themed reskin of the classic Tiny Tower formula (which has already been redone as Tiny Death Star). However, once I dug into it, I found that the devs did a great job both refining what came before and adding some improvements that make it more interactive and immersive.
TTV looks awesome, especially if you (like me) love pixel art. The little floors are far more detailed and animated than before (I like watching the boxing match on the King Klub floor) and there are options to customize the lobby, elevator, and roof look. Do you like my new Police Box elevator? TARDIS away!
With the Vegas theme comes a new type of floor: casino games. These function as businesses, but also contain one of three minigames (slots, poker, blackjack). You use your occasionally-earned chips to play these in the hopes of getting a bux payout, which comes more often than not. Bux pour in far faster and in greater numbers before, so I feel okay using them to speed up stocking and to save them up for cosmetic customization.
While floors are earned more slowly than before (I’ve been playing almost two weeks and only have 12 floors), there’s one terrific change with them: no more apartment levels. Now you can staff your businesses with applicants in the lobby, each of which whom will tell you if you’ve got a dream job for them. Apartments have been replaced by suites that are money makers in a different way. If you ferry bitzens up to them, they’ll stay a certain length of time and then pay you on the way out.
The whole package feels more polished and generous than before, although it does still hang on the stock-wait to sell-restock grind. I just like that it has more personality and actually showed thoughtfulness in how features were added, changed, and removed. A good example of iteration.