I’m going to quote myself here from a conversation we just had at the Massively office:
“Cantha is how you tell normal people apart from frothing-at-the-mouth Guild Wars addicts.
Normal Person: Okay, so, whatever new areas you want to make is fine by me.
Cantha Person: IF CANTHA ISN’T IN THERE I WILL KILL MYSELF AND THEN SET FIRE TO THE WOOOOORLD.”
“If there’s one thing I learned from playing Battleground Europe: World War II Online, it’s that war is boring.”
“For Firefall, it seems that there is an absolute lack of direction and testicular fortitude to stick with a plan, and this erratic driving is supported up by a mysterious source of cash and an almost reckless desire to change the tires on the car while barreling down the highway at already-unsafe speeds. If there was ever a house of cards in the gaming industry, Firefall seems to want to be it.”
“Listen, if your character creation offers me so many things but doesn’t explain a single one of them really well, how do you expect new players to make informed choices?”
“Just how stressful must what you were doing have been if Orr feels relaxing in comparison?”
“And the thing about how it is unfair: yes, it is. However there is a deep satisfaction to be had in overcoming in an unfair fight. In these games your only real power is tenacity.”
“The ‘other people’s characters are impacting my immersion’ ship sailed a long time ago, with a magenta-haired Charr wearing armor dyed in chalky pastels and wielding a bow that fires unicorns at the helm.”
“Here’s what charging a flat monthly fee actually means:
- Fewer players will try your game.
- The majority of those players will pay more money than they otherwise would have.
- Perversely, you’ll still end up making significantly less revenue.
- Also, the subscription model will put pressure on players to leave the game as soon as they feel like they are ‘done’ with the game.”
“In my opinion, [SWTOR] is going to be the last large scale MMO to use the traditional subscription business model.”
~ SOE President John Smedley, October 2011
Yeah… not so much there, Smed. See, this is what I love about the MMO industry: It’s absolutely unpredictable. You think you see trends, developers think they see trends, industry experts think they can predict the future… and then it just keeps confounding us with weirdness and crazy moves that nobody saw coming.
Assumed that sub-only games were all but extinct except for a couple of hangers-on? Yeah, don’t tell that to the future. The future lives to humble you. TESO is going sub-only too, alongside of WildStar, and both announced this in the past week. Cats and dogs living together, mass hysteria!