Because getting ready to go on a vacation and preparing for Neverwinter’s soft launch tomorrow isn’t enough to keep me busy, I loaded back up SWTOR to check out the game’s changes since 2.0 went live. I thumbed through the few characters that I’d created during the subscription era and found a fresh new Bounty Hunter with an unlocked race and expanded inventory to enjoy. Sounds good to me. Guess I’ll try my hand at a tank.
It’s not been terrible returning. The combat isn’t as free-flowing as what I’m used to in GW2, but it’s satisfying and scratches the ranged combat itch in me. I particularly like the addition of achievements, a few of which are tied to tangible rewards (such as cartel coins). It does seem like there aren’t as many rewards tied in with these as I’d prefer, but it’s nice to have secondary goals while puttering around on a planet.
So I’m getting used to Ghostfire, a Bounty Hunter who loves to indulge in dark side choices while being sugary and sweet to those she likes. Going through Hutta is a huge nostalgia trip as I feel all of my long-term memories being downloaded back into short-term for quick recall. Oh, there’s where that datacron is. I remember this quest. Those aliens really want to make me kick their butt. Etc.
I think LOTRO is spoiling me with its remote looting, because clicking on mobs to loot seems so passe now. Even GW2/TSW allows you to loot nearby corpses with a button press, which is much faster.
I think I’ll be keeping my time with SWTOR pretty casual right now. I know that XP gains dip for F2Pers after level 10, which does a number on my enthusiasm for gaming, but we’ll see how bad it is. I saw that joining a guild gives you a 5% XP gain boost, and perhaps running the three flashpoints per week can supplement things to keep me up to par.
Maybe one day I’ll see the expansion content, even. I’ve heard good things. But for now I’m just trudging through the industrial muck of Hutta and dreaming about one day finding a Jawa sidekick to love.

I think The Secret World has spoiled me in ways I haven’t fully realized yet. Ever since going back to SWTOR, I’ve had a lot of difficulty getting into the stories and quests the way I could last year, but didn’t put a finger on it until recently. I think a lot of it has to do with the fact that while it was pretty good for what it was, TSW showed me how it could be a lot, lot better.
I’ve noticed something interesting about my toddlers come Christmas time. At least at their age, more presents isn’t necessarily better. They only have the attention span for the more recently opened gift, not to mention that the excitement level tends to take a nose dive after gift three or four. So this year we’ve decided to focus on one big gift for each of them with a couple smaller ones to give them later. That way they can just devote all their attention to one present and enjoy that to its fullest instead of pushing it aside for the next thing.
At least for one gamer, BioWare’s efforts to increase SWTOR’s visibility and accessibility via free-to-play is proving a successful lure. Taking a break from SWTOR earlier this year was a good personal decision: I had taken a character to 50, seen the barren nature of what lay beyond, and had a hard time summoning the enthusiasm to level a new character all over again. Besides, it was another subscription that threatened to stretch my gaming budget too tightly when I wanted to head back to RIFT and was eying TSW.
With SWTOR seemingly near to a free-to-play switchover, I’m sure a lot of former or “on haitus” players such as myself are mulling over the question of returning. SOE’s John Smedley is not the only figure who’s stated that F2P could push SWTOR into a commanding spot in the industry, but I’ll just dither around the wishy-washy middle of general optimism with a side dish of who-the-heck-knows.