It’s a little late, but here we go with this week’s adventures in The Secret World! Our crew of four finished up Issue 9’s main storyline with the two missions The Pachinko Model and Spiral.
Pachinko Model starts with a visit to Daimon, who might well go down as my new favorite TSW NPC. He’s a Japanese crime lord who is bat-poop insane (and a big believer in Dragon philosophy, apparently). His very long cutscenes had me rolling with his eccentric use of vocabulary and the weird things that Funcom made his face do.
Of course, it wouldn’t be a TSW cutscene if there wasn’t some sort of clipping issue or — in this case — pieces of fish magically floating in the air far away from their intended fingers.
The quest sent us to investigate the headquarters of Fear Nothing, some cultish center that was brainwashing kids. Here, Ten Tentacles, MMOGC, Rich and myself stumble through the gloom and individually think, “Man, I’m glad I don’t have to do this all by myself! I’d be so freaked out right now, but I’m going to act brave for the group!”
Seriously, TSW, what is *UP* with you and those creepy dolls? Was there a sale somewhere before the apocalypse?
The goal of the Pachinko Model is to get to the top floor of this building. That’s not very easy to do: stairways are blocked off and even the hidden elevator that we found required keycards to go higher. Who farted? MMOGC, I’m looking in your direction.
Other than the occasional ghost and/or demon, the trip through the office was pretty sedate at first. Most of the backstory of what happened here is delivered through journal pages.
I’m not as up on my TSW lore as some, but there are obvious connections to the Morninglight with Fear Nothing. Creepy cults? Sun worship? That’s never a good thing in this game world.
Looking up, we saw what looked like flies on the skylight. Well, that’s not a skylight, that’s a floor. And those aren’t flies, they’re bodies. Golly, we couldn’t wait to get up there!
The challenge ramped up when our investigations kept disturbing one very ticked-off ghost. When she showed up, you had to hide or else she’d one-shot you. Of course, you could choose what I called the “MMOGC and Rich” strategy of running right into the arms of death while yelling in confusion. That worked too.
They drank the kool-aid, or whatever the local equivalent was. We were kind of blitzing through the place so I didn’t pick up 100% of what happened here, but I get the gist. At least some of the kids escaped before this.
Like Voltron, the ghosts combined to form this abomination. ‘Twasn’t too hard to kill, however.
The following quest was a good palate clenser for the tense, disturbing experience we just had. We had to navigate another building, this one an apartment complex, to find one of the escaped kids from Fear Nothing. Hilariously, the kid had booby-trapped the entire place with rakes, marbles, and potato guns. I can just imagine how the angry filth reacted when smacked in the face with a falling paint can.
Kid + sugar = this crazy girl. At least she’s friendly and highly regards me. Wait, you’re not drinking the kool-aid right now, are you?
So that’s it for Issue 9’s main storyline! We got a “to be continued” notice in the quest log, so I guess next week we’ll move on to side missions and the like.