1. How the game automatically puts any medishots in your inventory into the healing slot on the hotbar. That’s saved my bacon more than once.
2. The emotes on the characters are really terrific — some of the best I’ve seen in any MMO, probably because they’re cartoony exaggerated.
3. Tending my little garden and then selling the crops for profit.
4. How loot explodes out of mobs and nodes — and how you suck them all up afterward. It’s very visceral and feels exciting every time.
5. Speaking of goodies, every so often you see a glowing cracked patch on the ground. Clicking on it results in either a buff station or a chest of loot. Score!
6. I love how my bots have different animations for swimming — their legs spin together like a focused propeller.
7. The idle animations for many of the mobs are hilarious and well worth checking out if you can avoid aggro. One of my current favorites are the walatusks (walruses) that go on an eating binge and then puke/burp all over the place.
8. Movement is great. I get so spoiled by WildStar’s sprint and double-jump that I get a little angry with other MMOs for not having them (especially the latter). Doing a little double-jump kick with a hoverboard makes me so dang happy.
9. Housing zone chat. People are so inviting and talkative here, and it makes being in your house more social by default.
10. Quests that let you super-jump. I missed doing this in City of Heroes, so it’s great to have a taste of this in WildStar every so often. Whee!
11. Repeating fun challenges for even more loot.
12. Every last little thing that the Lopp say. I love Lopp. So much. “Buy from Lopp, deals never flop!”
13. The whole Squirg zombie aspect — it’s a fun take on B-movie zombies and alien brainsuckers (reminds me of the ones from Futurama, actually). And getting a “hat” that covers your entire head and talks to you still cracks me up.
14. Special quest weapons that are a blast to use, like cryo-grenades and stink bombs. My only complaint is that you can’t keep them afterward (too powerful, I reckon).
15. The little lore logs you find all over the place. Some are tragic, some are illuminating, and some are screamingly funny. The TV guide ones are usually a hoot.
16. The music. I’m not *quite* prepared to say that this is the greatest MMO soundtrack ever until I finish listening through it, but it’s certainly a strong contender for the title.
17. The sentient veggies… dunno what it is about them, but they’re so odd that they’re compelling. I want to know what makes them tick and if they have a Christian-themed animated show (props to VeggieTales).
18. Shiphand missions are really engaging, even if the first three that I’ve encountered more or less rip off Aliens. Their design is cool and the scripting and mission variety keep them interesting throughout.
19. Seeing a gathering node try to run away or turn into a giant boss monster to fight so that you can kill it and invade its tunnel for even more mats.
20. The NPC dialogue and characterization feels refreshingly different than the fantasy fare. More down-to-earth (down-to-Nexus?), more contemporary, and more relatable.