Nostalgia Lane: The Burning Crusade

burningSix years ago to the month, World of Warcraft released its very first expansion pack.  At the time I was a year away from becoming a blogger, still living in my old apartment, and enjoying my first year with my wife.  Sometimes I can’t believe how fast time passes, how these things that happened *years* ago feel like yesterday.

I was getting nostalgic for WoW lately, not enough to make me want to play it, but nostalgic in the sense of “I miss the old days, not what the game is now even though I know it’s technically better.”  WoW at the turn of The Burning Crusade felt like an incredible, magical time for the game.  It had become established as the premier MMO with a massive following, and I had just hit level 60 with my new Gnome Warlock who I had named Syp.  When we heard the news that there would be an expansion, everyone went bananas.  I mean, the game had never had one before.  We really didn’t know what to expect.  And we’d been slowly going stir-crazy in the same zones for over two years at that point.

There was a big to do at the portal gate in Azeroth prior to the expansion, and players such as myself who participated were treated to a tabard that shot out sparks every minute or so.  A cool little doodad.  Then came the night of the release.  It was one of the only — and the very last — times that I ever went to a store for a midnight release to get my copy.  My wife thought I was nuts.  I probably was.  It was cold, being January in Michigan, and I had to stand in a line outside with a whole bunch of strangers who made me profoundly uncomfortable.  As soon as I snagged my copy, I rushed hope to install it and make my new characters.

I was reading something on WoW Insider not too long ago where the author was bashing TBC as not that great of an expansion in retrospect, which I guess was his opinion and okay.  But he did say something that rang true, which is that whatever expansion WoW players first encountered seemed like it became the expansion that defined their experience and memories of the game.  I was probably more of a vanilla WoW player than anything, but TBC definitely left a huge impression on me.

Going through the dark portal to Outland for that first time was… incredible.  I took many, many screenshots.  Outland was so alien of a place, but it was new and exciting.  Up to that point in WoW history, the quest flow of the old world wasn’t the best, especially in the higher levels, but Outland featured a much more refined hub-quest model that provided enough XP and kept things moving.  Within a day, we all replaced our old gear with new (“green is the new purple” was the catchphrase of the time).  A bazillion people were in the first Outland zone, which made questing difficult (but not impossible).

I alternated with Syp and a brand-new blueberry space alien hunter named Ghostfire.  Those new races still seem exotic to me, even as they’ve long since become the old guard.  I loved the Draenei look and alien tech aesthetic, and I do wish that I had stuck with my Shaman that I also rolled back then.  Those totems looked wicked cool.

TBC created so many memories for me.  Who didn’t fall to death in Shatt a few hundred times?  Or didn’t complain about the poop-scooping quest?  Or wasn’t kind of in awe of the beauty of Nagrand?  It was the only expansion of pretty much any MMO where I became, temporarily, a raider.  Kara was such a fun instance to explore with a 10-man group.  Again, it feels like all of that was just yesterday.

Even with the new areas and tighter quest flow, TBC wasn’t without its flaws.  I still don’t think that Outland meshes well with the rest of the game, zone-wise, especially with all of the subsequent expansions.  I still maintain that flying mounts was a big mistake that trivialized exploration and content, a stance that feels backed up by how the devs had to keep coming up with excuses to “ground” us for the new expansions so we wouldn’t just fly over challenges.  The music was so-so, probably my least favorite of all of the expansions.  And the dailies were not enjoyable at all.

Wrath of the Lich King was a fine expansion and a lot of fun to return to later on, Cataclysm got my attention for about a week before losing it, and I sincerely doubt (but never say never) that I’ll see Mists of Pandaria’s content.  For me, The Burning Crusade was THE expansion of the game during my career there, and I still can’t believe it’s been six years.

Quote of the Day

“To this day, my husband and I giggle about the time when we were playing on a WoW PvP server and some undead rogue kept ganking us.  And then, realizing he was outmatched, he jumped into the water (since undead can stay underwater longer).  Welp, as a druid I shapechanged into a seal so as to swim faster and catch up with him.  Plus, seals can stay underwater indefinitely.  I chased him down and beat him to death with mah flippers (very slowly).”

~ Hawtpants of the Old Republic

Soundtrack day! Ooh la la!

I’m just rolling in MMO soundtracks lately, and today was a pretty big day for me in regards to them.  First of all, I realized that the Mists of Pandaria score was out on iTunes, so I snagged that and am looking forward to listening to another stellar WoW score.

But then Turbine went and released Chance Thomas’ Riders of Rohan soundtrack as well — a whopping 23 tracks of Middle-earth awesomeness.  I’ve listened to about 10 of these so far, and I can say that it’s by far the best music done in LOTRO to date.  It’s really stirring, emotive stuff.  I’ll be reviewing it for next week’s Jukebox Heroes (today I did The Secret World, if you missed it).

I also updated the MMO music page on Bio Break to reflect these scores and links to them.  As always, if you find outlets that are selling or giving away (legally) MMO soundtracks, let me know!

Happy Panda Day

It’s a big gaming day for many of you out there, as World of Warcraft released its monk/panda/pokemon expansion.  It’s the first WoW expansion I’ll not be purchasing, which is both a strange realization and something I’m at peace about.  I’m not here to rip on WoW today, however; if you’re all jacked up about Mists of Pandaria and are having a great day, more power to you.  Hope you have fun!

The older I get, the more I see how life moves in predictable patterns.  There are periods in my life where I get really into something — say, Star Trek, the X-Files, the Simpsons, college, LEGOs, etc. — and after a while, I’ll part ways with that.  Usually, but not always, there’s some bitterness following that, as if it helps the breakup to bash it.  To look at the bad parts.  To bolster up the reason for the departure.  But following that comes some time where I don’t think about it at all, and after that, a fond nostalgia for its good aspects.  I love arriving at this final stage, because it makes me feel a bit more grown up to let go all of the negative bile and simply appreciate something for the good it brought in my life, even if it didn’t last.

I think I’ve been at this stage with World of Warcraft for a while now.  It was such an influential game in my life that helped to blossom my love of MMOs.  It was my gaming world entire for a couple years, and a big part of it for a few years after that.  But with so much play came burnout, backlash, and bitterness.  I’m not saying that all of the criticism I’ve had about WoW and Blizzard is invalid, but I had to struggle against making it into a crusade.  I couldn’t even talk about the game for a while after that without trying to cut its feet out from underneath it.

But that disgruntledness served little purpose.  It was obscuring the truth that WoW gave me a great time, helped me meet wonderful people, was a fun activity for my wife and I to do together, and encouraged me to get into blogging and check out other MMOs.  Plus, I keep having to relearn the lesson that not everyone out there is at the same stage I am in gaming.  Some people still very much love WoW (and other MMOs), and they don’t want to hear about how much it sucks by a guy who doesn’t play it.  My bitterness attempted — inadvertently — to drain them of some of their current joy.  So I needed to live and let live (or in my mother’s words, “If you don’t have anything nice to say, shut yer trap.”).

Now, I’ve bottled up the good memories of WoW and put them in a museum in my mind to visit from time to time.  It’s just all positive there, now.  It’s all that’s worth keeping.  It’s what makes me genuinely happy for those who are excited about the expansion, because they’re still adding on to those memories, and we’re all just gamers anyway doing more or less the same things.

So happy Panda Day to you all.  May the Murloc bless you.

Snips and snails and rabid fanboy tails

A few odds and ends before I take off for a mini-holiday:

  • RIFT is certainly looking to change things up with its upcoming 1.10 patch, most notably bringing the factions together in all ways but name and aesthetic.  It does kind of beg the question of “Well, why have factions at all?” with the only answer being “To give PvPers something to fuss over,” but I’m not sweating it.  Story-wise, it makes sense that both sides eventually put aside their philosophic differences and realize they’re on the same team.  Game-wise, it’s going to bring players together and offer a lot more in the way of options for grouping and socialization.  I’m intrigued by the notion of cross-faction guilds.
  • Speaking of RIFT, Trion’s most recent offer of a free expansion and mount in exchange for subbing for a year is tempting.  I know they want to lock in players in the same way that Blizzard did last year, and for the same reason — it helps the company to weather the storm (har) of upcoming releases, secures a large chunk of money, and gives players a reason to keep coming back.  So it’s a tempting offer, although for the time being I’m going to hold out and see what Trion has to say about any special/colletor’s edition for the expansion, because I’ll probably want that.
  • The new Secret World update for this month looks pretty cool — barber shop, new missions across the full spectrum, and a rocket launcher.  I can do rocket launchers.  I really like how Funcom is promoting these issues like they’re pulp magazines or something, and I hope the studio can maintain this pace.
  • Recipe for gamer civil war: Mention that Blizzard is trying to counter Guild Wars 2′s launch with a mega-patch, and watch the fanboys fly at each other with bared teeth and stained underwear.  Writer of said article sits back and is massively (har) entertained.  Can’t we just all get along?

Quote of the Day

“I find the Que to be a slap in the face to any paying customer and i just can’t believe they would use it in retail. I have spent the last 10 hours or so in utter frustration because of blizzard’s incompetence to learn the lesson taught by every other mmorpg launch disaster (of which there has been many). The fact remains is that Blizzard was not ready for this launch and even a cursory glance at the boards proves how many frustrated paying customers there are out there right now.”

~ Player Tenchid, November 24, 2004

Where to get MMO soundtracks

Yesterday on Too Long; Didn’t Listen (you know, that podcast you so adore!) Dodge and I were talking about MMO and video game soundtracks, a topic which I quite adore.  I wanted to follow the podcast up with a quick post about some places that I’ve found legal ways to obtain these scores:

Free MMO soundtracks:

Amazon MP3 downloads:

Direct Song:

Blizzard Store/iTunes/misc.:

Let me know if I missed any and I’ll add them to the list (I’m not looking to list/link torrents and CDs, however)!

Meaningless, meaningless, everything is meaningless (especially levels)

I’m with Stargrace here — I heard about this World of Warcraft insta-level 80 thing and just shook my head in disbelief.  It feels like Blizzard is becoming more and more desperate to retain/regain players, and while companies always should be trying their best to get as many players as possible, is this really the best way?  Just continue to sell out the core foundation of your game because convenience and instant gratification is popular.  Obviously, whatever’s popular is the best thing for your game, right?

This isn’t new, not even for Blizzard.  DDO sells insta-level 7 characters, WoW’s Death Knights start at level 55, AoC allows players to hopscotch levels, and so on.  I know some people who have no problem with this, but I do, because it betrays one of the most basic foundations of RPGs: Levels matter.  Levels represent accomplishment and achievement — of time and effort spent, of skill used, of a journey progressed.  If one can simply bypass leveling, then why have it?  Seriously.

Now, maybe you don’t like levels.  Maybe you see them as a product of a bygone era and you’d love to see a different system.  Fair enough.  Personally, I think they’re so ingrained into both RPGs and video games in general that they’re hard to extract without causing a void that really needs to be filled with some other way to represent a player’s progress in the game — and I’ve always enjoyed the “leveling game” more than the endgame of any MMO.  It’s going to be interesting to see how titles like The Secret World are going to fare with a reduced emphasis on leveling, but at least in that case Funcom is structuring the game from the very start to be as such.

But no matter if you like levels or not, the fact is that Blizzard created a level-based MMO, and if it didn’t like levels, it shouldn’t have done so.  It shouldn’t decide years down the road to negate any meaning to levels by offering a fast-lane to the top, but the studio’s been progressing toward this for years — Death Knights, faster leveling, huge XP bumps, and so on.  Now?  It’s meaningless.  You’re a level 80?  You spent six days /played getting there?  Whooptydoo — I just clicked a button and here I am, five levels away from the cap.  Guess that makes us equal.  Nevermind that I have no idea how to play my class nor will be effective in groups because of my ignorance.  Nevermind that it negates 80 levels’ worth of content that developers hand-crafted for player enjoyment.  Nevermind that the leveling journey introduces a player to the story of the world and connects them to what’s going on in it.  DING, SUCKA, DING!

I’ve heard arguments that this will allow new players to catch up with their friends, but this is the wrong way to go about doing it.  City of Heroes and EverQuest II have excellent sidekick/mentoring systems that temporarily change levels to get people to pair up — but their overall progress remains the same.  That seems like a good system to me.  Maybe it was too hard to do for WoW.  Maybe making instant 80s was way easier.

So, no, Syp doesn’t like it when a game decides that it’s going to ignore one of the rules it set up for itself in the name of a cheap player grab.  I don’t like it in WoW or anywhere else, for that matter.