The Commandments page was something I thought up as I noticed that certain themes and gaming philosophies that I hold have repeatedly come up in my writings. Ergo, why not put them down all in one place? So here are my gaming Commandments, to be expanded as needed:
- It’s okay to play whatever MMORPG that you find fun, enjoyable and engaging, no matter how cool or uncool, trendy or not, new or old, high pop or low pop it may be.
- While it’s okay to make certain points about specific MMOs, I will not trash all over them, even if I don’t like the game. I have to remember that someone out there still loves it and is playing it, and why should I ruin that for them?
- There are MMORPGs other than World of Warcraft. Some are actually better. And one day, WoW will be topped in subscriber numbers by another title. It is inevitable.
- I don’t care if you call me a grammar nazi or what have you — spell correctly in games and at least make an attempt at proper grammar, or I will not respect you.
- Relationships and memories are the only things that you will take away from a MMO when you stop playing it — and you will stop playing it, sooner or later.
- If it’s work, then it’s not play. If it’s not play, then why am I paying for this experience?
- People disagree about everything. That’s fine, as long as they do so with respect, civility and a lack of “your MAMA!” comebacks.
- Lego Theory works thus: players are incredibly creative, as evidenced by how they’re always trying to push the boundaries of MMORPGs and do things with the system that the devs never intended. So why not harness that creativity by giving players the tools to create content — the “Legos”?
- Never assume that any touted new/innovative feature that a pre-launched MMO demos will work quite as well as what is shown in the limited demo. If it exceeds those small expectations, rock on; odds are, the rest of that feature will be sub-par to what is displayed for the press.
Relationships and memories are the only things that you will take away from a MMO when you stop playing it — and you will stop playing it, sooner or later.
.. i truly agree here thats why we have our blogs is a piece of soul, i learned to talk through games but still im not that good on explaining things and say excactly what im thinking about, but i could never type better the 5fth sentence
is always nice to run back in your files and stare at old print screens with friends or to laugh with print screened pieces of chat.
i met loads of people in the games i played.. i missed loads when i changed game but with some of them im still together.. build up great friendships.
“Relationships and memories are the only things that you will take away from a MMO when you stop playing it — and you will stop playing it, sooner or later.”
Whether people “like” it or not, there is something else you can take away from an MMO… cash. I paid the rent for two months one time by selling two characters I had leveled (back when EQ1 characters were worth something.) Granted, it was a horrible return on investment in terms of dollars per hour, but I still was able to get something back for the hundreds of hours I had spent leveling those guys.
The best part was when Sony pulled their “Please come back to EQ1, it’s free” promotion, I was still able to login all of the characters that I sold. Probably 6 years later.
As for current games, I’ve heard you can get a couple hundred bucks for max-level characters in most of the current games, but nothing like the good old days… I cleared over $1,000 per character.
Your MAMA!
I look forward to linking and ,with your permission of course, quoting your or may I say “The MMORPG Commandments” Thus the good word may go forth and spread among the unwashed masses, cleansing the dark souls of the MMORPG players leaving the void to fill with the brightness that are written here in these most high pages of e-script. I go forth as your humble servant a disciple to these good words of MMORPG commandments.
Hallelujah
Sure thing, with my blessing.