So anyway, I spent a really great evening with my Ranger in Guild Wars 2 doing nothing special. Initially I logged onto her to do some cleanup of her inventory and whatnot, but that led to selling stuff on the trading post (hello 18 gold!) and then idle killing in the countryside. Before I knew it, I was hip-deep in clearing out another zone and mulling over whether to peek my head into Lion’s Arch to see what’s going on with the new patch.
The answer to that, by the way, is “I have no idea?” Looks like roaming-and-killing while doing various events. I did have fun swapping between weapons and spending some quality time with my shortbow for a change. I have an 80 exotic shortbow sitting in the bank, so I figure I might as well get used to it. I do wish that GW2 allowed to save three weapon sets instead of two, because I would very much like to be able to swap between my longbow, shortbow, and greatsword without having to choose just two.
As a pleasant treat, I both dinged 72 and completed my daily achievements without deliberately trying to do either.
RIFT isn’t getting much of my time as of late — but it’s not getting deleted, either. I’m really intrigued by the news that there are four new souls (one for each calling) coming with 2.7, giving every class an option to play every role. I also noticed that the anniversary carnival is going on right now, which means that there’s a special lootable on the mobile app that hands out glass beads like candy. So even though I’m not logging into the game, I’m checking the app every six hours to stock up on beads.
(This is part of my journey playing through Ultima VII. You can follow the entire series on the Nostalgia Lane page.)
Ugh. Bugs suck. They really, really do. Back before the internet they could literally be game-breaking with no chance of workaround, unless you knew a friend who could help or logged onto a BBS/Usenet forum somewhere. I remember playing games with horrible bugs — and I endured them, because what other choice did I have? Nowadays I’m a lot less patient as is most of the civilized, online world.
So why bring up bugs? Because of this empty room in Minoc:
You see, there’s supposed to be another grisly murder there. Two of them, actually. But due to a well-known bug in this version, they don’t show up and I’m left wondering why the townspeople are freaking out over imaginary murders. If you’re curious, I did some image searching and found what it should look like:
Charming, is it not? Egads, if my mom had seen this screen when I was a kid I would have been banned from all video games until the end of time. Fortunately, they’ve gotten a lot less graphic since then.
Our group leaves the sawmill and heads up to the town proper, where we stop at the inn for a drink and some chat with the colorful locals. Man, these descriptions are so dang great sometimes. Feels a bit like a dungeon master reading them aloud to you.
This lady is a jerk, by the way. She’s very dismissive of the murders, saying that the two gypsies killed were “antagonistic” toward the Fellowship. Between the implied racism (hm, connection with the gargoyle?) and cult-like exclusion of outsiders, I’ve had it up to here with these nitwits. Can I start slaughtering yet?
We also bump into Owen, AKA “Monument Guy.” He’s having a monument made to himself, which isn’t something I thought you could do while you were, y’know, living. I guess shipwrights are just as popular there as vapid, unaccomplished celebrities are in our universe.
In the artist’s guild in Minoc is a barrel. Inside that barrel is a bag. Inside the bag is a dead, mutilated bunny. Inside the bunny are 35 starburst weapon-throwing stars-something. It’s like a Russian nesting doll of awfulness!
Before heading out of Minoc, we stop in to see yet ANOTHER one of my former companions and ask her to tag along because I figure that the more the merrier. Plus, if we get hungry, I can toggle cannibal mode and pare our party down by one. I have full faith that Ultima VII has thought of a cannibal mode, I just haven’t looked for it yet.
First up, a picture shared with me by MMOgumbo as a suggestion for a mouse replacement:
And then this awesome Commodore 64 spread of 1984′s Elite, courtesy of StiGGy’s Blog that I found yesterday:
Well, this is a first in many years of gaming.
So last night I’m playing Guild Wars 2, do be do be do, and it’s cold so I’ve wrapped a fleece blanket around me like I’m an old lady. That’s a good mental image for you to get. Anyway, I get warm, cast off the blanket, and grab my mouse…
…and a large burst of static electricity arcs out and fries my Naga mouse. Fries it dead.
I sat there stunned for about two minutes. Did that just happen? That totally just happened. Crap, there goes a $60 mouse.
A long time ago the Battle Bards gave their frank analysis of the immense Guild Wars 2 soundtrack. While that podcast won several awards and is now being used as standard class curriculum in all primary schools, the original Guild Wars has remained untouched… until now. Join the crew as they travel back to 2005 to see how the original OST stacks up against its sequel!
Episode 22 show notes
- Introduction (including “Prophecies Theme” and “Resplendent Makuun”)
- “First Light”
- “Ashford Abbey”
- “Over the Shiverpeaks”
- “Under the Dark Span (Asura theme)”
- “Eye of the Storm”
- “Factions Theme”
- “Festival of Lyss”
- Which one did we like most?
- Mail: Joseph’s speakpipe (JVT Workshop)
- Mail: Rory’s speakpipe
- Mail: Doone
- Outro (“Alternate Theme”)
Composed by Jeremy Soule
Special thanks to Tesh for the Battle Bards logo!
Even with a bounty of games to play, right now I feel as though I’m in a holding pattern, playing a waiting game.
I’m waiting for WildStar to announce a release date and get here already.
I’m waiting for Lord of the Rings Online to come out with Update 13.
I’m waiting for The Secret World to drop in new missions and open up Tokyo.
I’m waiting for Guild Wars 2 to get done with the Scarlet Briar storyline and do something else for a while.
2014 may be shaping up to be a significant year in terms of releases, but so far it’s been a wasteland. We haven’t had anything significant since SWTOR’s spacefighter expansion in December — and it’s been a long, long winter. Studios going on vacation for a few weeks there definitely slowed the works down, and nobody seems too eager to put anything around the April launch window for Elder Scrolls Online. I think ESO is really going to benefit from so much quiet before it, because I can’t be the only MMO gamer who is champing at the bit for something new.
I guess I just want something to happen, already.