MMOs made me a drug addict (clickbait!)

drugsAnd thus many of us 80’s gamers met our very first drug dealer…

So the other day I’m doing a bit of retro gaming reminiscing, and I end up racking by braing trying to think of this console game I read in a magazine where one of the big features was that you could mix up your own potions, but that many of them had nasty side effects — much like the bad drugs of the real world. I can’t recall what that game was, but my mind took a transfer off of that train and onto the post-apocalyptic line, which started at the Wasteland station and went straight through to Fallout 2.

If memory serves me, all of those games had the option to indulge in particular stimulants and other chemically induced buffs that would give you a strong edge in some way, but then cause withdrawal or worse if you stopped using. Because I didn’t want to fuss with the bad part, I never did become a drug addict in those games, but it felt a little risque that the option was even there (along with becoming a prostitute, selling your spouse into slavery, and other wholesome deeds that make me wonder for the mental health of developers).

The Witcher CRPG series also had a strong emphasis on drug use, in that you’d be mixing up cocktails that could both hurt and help — sometimes at the same time.

But what about MMOs? I mean, we are using ALL THE TIME in those games. We call them “potions,” but they’re just drugs that artificially give us more energy, stave off effects of sickness, or repair our health. Sure, they’re seen as the “good” drugs, the aspirin and Nyquil of the online space, but even so, should we be so dependent on them? Should we be chain-quaffing potions without a care as to what it’s doing to our internal organs?

narc_shot1How the Regan administration handled the war on drugs.

My SWTOR character uses “stims” by constantly injecting her thigh, which is something that I’ve only seen elsewhere in drug addicts or diabetics. Even if it’s intended to help, it has the visual imagry of someone who is so chemically addicted that they can’t get through a mission without shooting up.

Unlike the Fallouts of yore, drug use in MMOs is rarely, if ever, punished. Side effects? There’s not even a “do not operate heavy machinery after taking” warning to be seen. I think that the closest thing I’ve experienced was one of Guild Wars 2’s Christmas candies that gave my character a speed high, but would also cause a debuff afterward that would only be countered by (yup) more of that sweet, sweet addictive candy.

MMOs aren’t going to risk alienating audiences with controversial drug use outside of the safe, accepted blue-and-red potions — and players probably wouldn’t go for buffs that had withdrawal symptoms anyway. But in a roleplaying sense (because that is the R in our genre’s acronym), why aren’t drugs treated as such instead of magic Pac-Man energy pellets? Are we really to believe that a fantasy world has the kind of quality control where there would never be a bad batch of health potions? That an antidote pot might sometimes just not be enough and your character would die anyway?

Are all of our characters drug addicts and we just don’t realize or talk about it?

Is there a pharmaceutical conspiracy in Azeroth, Norrath, Tyria, and Telara?

Will they be coming for me next?

Remember… Spock

spockIt shouldn’t be a shock that Leonard Nimoy passed away today, yet it is. The original Star Trek cast has been pushing the upper limits of senior citizenhood over the past decade, with a few quietly slipping into the great beyond. And so it is that Nimoy joins DeForest Kelly and James Doohan in death while we remember.

I think that Nimoy was a hard-working actor and a gracious person who gave up fighting his Star Trek typecasting and instead played along with it to the delight of millions of fans. He was in more movies than any of the rest of them (including both reboots), directed a couple of them, had a cool bit in ST:TNG, contributed to Star Trek Online, and poked fun at himself on Futurama.

For me, Nimoy was Spock, and Spock meant a lot to my childhood. Well, Star Trek meant a lot, especially the old series, and I idolized Mr. Spock’s capabilities and mental prowess. I think I wished I was as in control of myself and my life as he was, and I remember getting through a shot at the doctors thinking, “Spock would take this without flinching.”

I loved how Nimoy gave Spock this dry, deadpan sense of humor that played off Bones so well. I liked how he was the logical half of Kirk’s friendship triad, thinking through issues and solving them methodically while Kirk would tackle them out of instinct. His sacrifice to save the Enterprise in Star Trek II never fails to make me tear up a bit, because he didn’t even pause when he saw what needed doing.

We’re sad because there goes a part of our past and our pop culture, but as with many of the great actors who have come and gone, we are left re-appreciating what Nimoy had accomplished in his life.

TSW: Sightseeing through Savage Coast

lo1Last night I was part of a Secret World livestream with Massively OP’s MJ, and instead of running quests we decided to take viewers on a tour of some of the weird spots of Savage Coast. So while we were doing that, I was screenshotting all sorts of little details and interesting pictures which I want to share with you today!

Here I am with my new Valentine’s Day cosmetics. Aren’t those sunglasses awesome?

lo2You can run up the rollercoaster in the amusement park and get some pretty great vista screenshots.

lo3The ferris wheel plus the weird grainy filter in the park makes for cool shots. Very nightmare-like.

lo4This mob wasn’t aggroing us, so we got a rare close-up look at a mob. We spent time marveling over the detail that went into him, including the see-through abdomen with the spine intact.

lo5The lighting at different times of day make for stark and interesting shadows.

lo6I really loved how this picture turned out, with the warning sign in the foreground.

lo7We spent a lot of time running around the Academy looking for weird details, and MJ got very into trying to read and translate the graffiti that’s around. There’s actually a lot of it, and all of it is different from each other.

lo8Nothing super-special about this one, other than I really liked the lighting and the setup.

lo9One of the classrooms has a slideshow of the Egyptian zone’s oasis. Also, there’s cool lighting going on — if anything is between the projector and the screen (such as that loot icon) it will throw a shadow up.

lo10Weird notes on the evacuation plan in the academy. In case of fire (1) run out (2) with your hands up high. Um, why?

lo11All of the classrooms have interesting topics, such as parapsychology and arcane geometry and summoning theory.

lo12I haven’t been up in the Academy attic since that one quest a long, long time ago. It’s still delightfully eerie.

lo13This is just proof that I finally made the jump up to the very top of the League of Monster Slayers’ treehouse to see the bike gun. I’m guessing it shoots cans of cola?

SWTOR: I never want to see Kuat Drive Yards again

kdy1The good news, at least for me personally, is that I finally hit level 55 and can go straight into the Shadows of Revan content.

Now, how I got to 55, I’d rather not say. But this being a blog post and all, it would be a pitiful thing if I clammed up now. Basically, my journey from 52.5 to 55 was a tedious series of dailies on Section X and endless runs of Kuat Drive Yards. In an alternate universe, I’m still running KDY.

I will always be running KDY.

It’s not a particularly interesting or even rewarding dungeon. You get some rep and some comms, but good loot is few and far between, and non-existent on the bosses. Even after having run it scads of times, I couldn’t tell you how to get through it as I just mindlessly followed whatever gung-ho player wanted to lead the way and obviously knew more than I. I did grok that there are different objectives and a different end boss based on some light randomization, but for the most part it’s running through rooms, clicking on glowies, and killing groups.

So why did I lean on it hard as my crutch to get to 55? Simple: KDY is almost always available as a cross-level instance — and it delivered a good stream of constant experience. With a booster always running, I got two, three bars per run. It helped and I guess I can’t complain TOO much now that it’s all over.

kdy2One of the frabulous joys of playing a SWTOR free account is that the game loves to remind you just how low your credit cap is. Mine is 350K, and at 275K or so, every time I picked up a credit, I’d get a warning that I was rapidly approaching the cap. Hey, you know when I pick up credits? EVERY DANG FIGHT. I’m not a big fan of MMOs spamming me with messages. I know I’m walking on the wild side with my credit acquisition; shut up already. Maybe there’s an option to disable it? Doubtful, but I’ll look into it.

So whenever I get over 300K, I have to go on a bit of a spending spree or risk getting the excess credits tucked into escrow. I’ve been looking at unlocks on the GTN to see if there was anything to further help my character. Last night’s choice was either more GTN posting spots (which I don’t use) or an account-wide unlock for white eyes as a character creation option. Sure. Why not.

On a brighter note, I finally started to set up my stronghold on Dromund Kaas. 5K was nothing for a stronghold purchase, and I was happy to see that I had accrued several items due to various activities my character had done up to this point. It’s weird working with a hook system like this — it’s not nearly as flexible as RIFT or WildStar, but it’s certainly better than LOTRO’s hook system. At least the rooms don’t look spread out and empty when you put stuff in them. Maybe next time I get close to my credit cap, I’ll buy some unlocks or more decorations.

I’m excited to head into Shadows of Revan and get back into the story of the game, not to mention gear up a bit more. After that, an alt might be in my future, but I don’t want to get ahead of myself…

LOTRO: Syp vs. the Army of Darkness

army1Right now I’m about halfway through re-reading Lord of the Rings, and there’s one thing that really strikes me about the books (other than they’re pretty darn good and have many epic moments/quotes). The magical/mystical side of Middle-earth, while present, is downplayed and deliberately left mysterious. Are the elven cloaks really magic or just well-made in such a way that looks like magic? Is Aragorn’s sword imbued with some magical property to make it flash like lightning or is that just artistic license? It feels as though there’s a lot of room left for interpretation.

Back in 2007, I was initially attracted to how LOTRO was going to buck the trend of high-fantasy MMOs and go more low-key with its classes and use of magical whatevers. Sure, over the years magic creep has settled in (Rune-keepers are still a sore spot to many) but it’s still very much a game that’s more grounded in realistic analogues than fairies and fireballs. It actually makes it more relatable, at least to me, and when something supernatural shows up it’s somewhat impressive.

army2Anyway, that’s a meandering lead-up to say that I spent last night beating up ghosts in Gondor. Turbine used a little bit of wiggle room in the Paths of the Dead to create a group of non-redemptive spectres called the restless dead, and these jerks from the great beyond have been dogging my steps and causing no end of grief for others. Being that they’re already dead, I don’t feel that bad spearing them with my halberd (although… how am I doing that? Really?).

A local man in Gondor tells me how he and his family believe in these river maidens who have allegedly watched over the region as sort of guardian angels, and begs me to go find her. That’s not too difficult for me even though nobody had actually seen them in ages. But me? I’m special. I walk to the river’s edge and a good ghost pops out of the water to have a chat. Apparently she’s been needing to atone for some mistakes she made in life, so helping out the locals in death seemed like good penance.

But really that just meant that I was going to have to beat up a whole lot of ghosts, so beat them up I did.

army3I was all excited to see how the river maiden was going to turn the power of the water against the restless dead. The ghosts show up and taunt us for a bit, then the maiden issues the closest thing to a prayer that I’ve seen in the game, and then…


Well, the ghost just melts into the water like the Wicked Witch of the West.  “Curses!” and soforth. OK, it was probably a limitation of the engine, but I was really hoping for a tsunami or a water spout or something. Melting? That was a bit anticlimactic.

Although I did get a hearty laugh at seeing the remainder of the restless dead do an about-face and run off in double-time, almost like Benny Hill. “It’s water! RUN AWAY! RUN AWAY!”