WAR: A Token Post

tokensIt’s true, I simply haven’t been putting in a lot of time with Warhammer these days (and I’m okay with that — but that’s a topic for another day).  But that certainly doesn’t mean that I’ve lost interest, or that I haven’t been following the latest.

Patch 1.2.1 is out, which is mostly of interest to open RvR folks, but it also has a few things for everyone — guild interface overhaul, combat response improvements and the upcoming Beyond the Sands live event which begins April 20 (get your cool “Not Like WoW In Any Way” purple goggles with it).

Aside from that, there’s been a lot of discussion as to the upcoming token system for RvR, which is designed to help everyone gain the big shiny rewards they desire instead of the total crapshoot of random bag rolls (I think we’re at the point where we can safely pronounce the Vegas Loot Roll as an interesting, if failed system).  Everyone’s seen tokens as inevitable, so it’s good Mythic’s getting them in, but it doesn’t mean that it comes without certain drawbacks.  In this case, a buttload of grinding.

Loot acquisition in MMOs tends to fall under one of six categories:

  1. Cash Purchase – Buy your loot from an in-game NPC vendor for game currency, but it’s guaranteed to be the weakest gear in the game and purchased by virtually nobody.  (There’s a sub-point for this one, where special vendors selling much better gear can be “unlocked” by performing a task.)
  2. Quest Rewards – Do a quest, get a set piece of loot.  Nice to have it guaranteed, but it is always on the weaker side of things and should be replaced with better quality.
  3. Crafted – This is variable in terms of quality and accessibility, but depending on the game, crafted gear can be quite competitive.
  4. Randomly Awarded – The crapshoot of most games’ loot tables.  Maybe you’ll get something great for minimal effort, maybe nothing at all.  Can be very frustrating, since there’s no guarantee, but it also helps level the playing field by dishing out epics to all instead of just a few.
  5. Single Mob Possession – This is where a certain mob is the sole possessor of desired gear, and must be killed (and more often, farmed) to acquire.  Good guarantee on loot, but often very difficult to gain.
  6. Tokens – I see tokens as gear insurance: if you don’t get the good gear you want from any of the other five methods, at least you’re given tokens (which are redeemable in great ammounts for gear) as to not make your efforts fruitless.  Great guarantee, mind-numbing grind.

Each of these has its pros and cons, but token systems are starting to be far more commonplace in games as a way to offset the volitile feelings of players who — through the random number generator or inability to access the content — are denied loot otherwise.

Many WAR bloggers have weighed in about this new system: Skar, Keen, Werit, Hudson, Gaarawarr, Wizards & Wenches, more Skar, River and Spinks (although she just talks about tokens in a general sense).


6 thoughts on “WAR: A Token Post

  1. Snafzg April 16, 2009 / 9:30 am

    Tokens should have been in at release, but oh well. At least they’re coming now. I guess we’ll just have to wait and see how viable it is for a semi-casual player to get them.

    I see them as insurance as well, and they should always be there to supplement the unlucky.

    For me, they will be the only means of aquiring new gear because I have zero interest in laggy, AoE-fest fortress raids or boring, PvE-driven city sieges.

    With these tokens and Land of the Dead, I will have a viable means of acquiring good gear without having to suffer through lame (to me) content. Yay.

  2. theerivs April 16, 2009 / 9:40 am

    I think a Token system make sense, but the grind sometimes isn’t worth the reward. So I will be eyeballing that for sheezy.

    Yea I said it sheezy. LOL!

  3. gijeremy99 April 16, 2009 / 10:30 am

    I don’t see it as a grind, I see it as finally getting rewarded for time in RvR doing what is fun. And not having to grind PvE dungeons to progress in an RvR game. Maybe this will finally push people to fight eatch other in lakes, and abandon the circle swap…but only time will tell

    Here’s to you Ol’e maker of the token..here’s to you!!

  4. Snafzg April 16, 2009 / 11:53 am

    Heh, if your class is like the Squig Herder, the best sets for RvR will come from PvE and vice versa.

    I would rather have 4 pieces of sentinel over 4 pieces of conqueror any day. Unless they fix itemization, there will always be a PvE grind for those wanting the best gear.

    And consider how much more easily it still is to get darkpromise compared to invader… This token system helps with that, but not much imho.

  5. skarbd April 17, 2009 / 5:47 am


    Agreed. I just looked at some of the gear above my current sentinel set and it’s a big fat no. It’s turning my healer to some PvE DPS Runepriest.

  6. shadowwar April 17, 2009 / 7:37 am

    You stole my image! 😉

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