Champions Online: Raincheck

Brace yourselves, super-fans: Champions Online is moving its launch date from July 14 to September 1.


Bill Roper comments:

“It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time.  So that’s what we’re going to give it. Cryptic has a proven track record of releasing solid games and we want to maintain that with Champions Online.”

I’m… pretty okay with this.  As I said with my first impressions article, there’s a lot that needs to be done in the beta, and official press hands-on articles are confirming this.  There’s a pretty great game in there, but retooling, testing and loads of polish should be slathered on so that it bursts out of the gate instead of limping.  If we learned anything from 2008, it’s that players are quite unkind to MMOs that hype themselves up and then enter the world as a slightly deformed mutant cousin of what we thought it was going to be.

It does beg the question of how close the new launch date might be to CoH’s next expansion.

Still, plenty of folks who were anticipating having a major summer MMO release are in for disappointment, and I’ll admit — that would’ve been an awesome time to tinker around with a new game.  Guess it’s LOTRO for me until then!

10 thoughts on “Champions Online: Raincheck

  1. Rog May 16, 2009 / 2:36 pm


    I was just getting pumped for Champions as a summer distraction, especially while waiting for Turbine to either add a real Endgame to LOTRO or just plain add more zones.

    While I agree with their reasoning, that they should be ready before launch, the cynic in me looks at the delays in most MMOs and how they haven’t really pushed much further during that extra time.

  2. Ardua May 16, 2009 / 2:48 pm

    I’m wondering if they’re holding back for honest amounts of actual polish and improvement or so they can watch CoH and see when to release and steal thunder.

    Going Rogue needs to aim for after the 3 month sub mark to entice people *back* to CoH rather than be released early and end up bleeding people to Champions right after a big expansion.

  3. merck May 16, 2009 / 3:09 pm


    c’est la vie.

    I hope that this is a lessons learned response to the AOC/WAR release screw ups. If it results in a game that I can sick with for more then a couple months I’m all for the delay.

  4. Green Armadillo May 16, 2009 / 5:35 pm

    The only thing that surprises me was that they actually announced a firm release date in the first place so far out. Anyway, I’m glad to hear that Cryptic is in a financial situation that allows them to do this, I just hope the delay is long enough.

  5. Stabs May 16, 2009 / 6:36 pm

    Probably a good thing, bet the stress levels at Paragon are going through the roof now they’ve just unloaded the big guns of Mission Editor and Rogue to collide with a launch is no longer going to happen when they thought it would.

    I foresee an MMO where players release and run MMOs and try to screw each others’ products over to win.

  6. Iferias May 17, 2009 / 4:51 am


    Both AoC and WAR were released months after the original announced releasedate. Just because they delayed the launch doesn’t mean it will come out perfect.

  7. Ardua May 17, 2009 / 5:00 am

    Hell, I’d play that game 😛

  8. Merckx May 17, 2009 / 9:01 am


    I understand that. I’m just hoping that the delay allows them to fix an problems and have a better launch then AOC and WAR. I can’t deal with that again.

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