Anton has a funny quote about the potential benefit of DDO.
Before I left, I tried something out: I installed DDO on my work computer (do I game at work? Rarely, but once in a while I’m stuck at the office for a 14 hour day during which I have a couple hours to kill between activities, and gaming’s a good way to pass the time), using the low resolution install, just to see if it’d work. That machine is pretty old and could barely run WoW, but DDO chugs along on it just fine, which I thought was pretty spiffy!
I’m looking around for good DDO blogs and haven’t found many yet — if you find some, help clue me in!
The fallout from the free-to-play announcement is still hitting some hard, but I have to say, if nothing else it got me playing again. And don’t you DDOers want to have Syp in the game, just to watch me fall on my face when I fail a klutz roll or something?
The single big — and it is BIG — news for the week is that Turbine’s finally released proposed patch notes for the long-awaited Module 9/Eberron Unlimited patch. We still don’t know when it’s going to happen, but I’d say that “whenever Eberron Unlimited goes live” is a safe bet. DDOcast discusses it, and here are my thoughts on a few of the notes:
New Class: Favored Soul
This is probably the most anticipated bit of DDO news out of all of them. Many wondered if Turbine would be creating the Druid or perhaps the Eberron-themed Psionist, but instead we got… whatever a “Favored Soul” (henceforth to be referred to as “FS”) is:
Favored Souls draw on divine magic to both heal and destroy. Like clerics, Favored Souls have access to powerful healing spells, but they are also more skilled with weapons than any other spell caster. Like sorcerers, they get a larger number of spell points than other spell casters but cannot freely switch spells at taverns or rest shrines. Players will be able to unlock the Favored Soul by reaching 2500 total favor on a character or by purchasing it in the DDO Store! To learn more about Favored Soul features, be sure to check the class abilities and enhancement sections of these release notes!
So… LOTRO’s Runekeeper then? It seems like this is the “everything plus the kitchen sink” class — huge reservoir of spells to fling at opponents, as well as great weapon fighting abilities. Oh, and healing. So what can’t they do that other classes can? Disarm traps? Um… play songs? We’ll have to see it in action, but this announcement has to make a lot of clerics/bards/sorcerers/everyone feel pretty uneasy at being obsolete. Does DDO truly want a “Death Knight” class that trumps all the other ones?
Note the “2500 favor or buy at the store” notice. For those not playing DDO, 2500 favor is a ridiculous amount of work (2294 total favor available in the game as of 2007), so the chances are good that 95% of people playing FS in the future will have purchased them at the store.
Potentially OP and expensive class aside, new classes should be one of Turbine’s highest priorities for DDO. Why? They’re always in demand, they don’t have to balance them in a PvP situation (not real PvP, at least), and they’re a cheap way to extend content by urging players to revisit old dungeons with new characters. I hope we’ll see more. And more races, perchance.
Um… Lesser Announcements
There’s a lot to digest from here, but most all of it seems good. Higher level 20 cap, bravo. More adventures, always welcome. UI, chat and guild improvements, yup. And better targeting. I’m sure more experienced DDO followers will pick up on the minutia that I’ve overlooked, but everything kind of does seem piddly compared to F2P and a new class.