Frank at Overly Positive examined probably one of the more apprehensive subjects of BioWare’s new MMO — won’t all players just make Jedi/Sith anyway? What will the game be like with just two primary classes and six minority ones? He makes some good points, but I’m still a tad worried about it. Especially because I know these classes will attract craptons of bad/griefer players in similar fashion to other MMO’s more popular DPS/stealthers. I might eventually roll a Force-using class, but I guarantee you — it won’t be my first character.
KIASA frets about something different — that TOR is set too long ago, in a galaxy too far away, and it all just doesn’t make sense with technological advancements, etc. I think BioWare’s proven with KOTOR that they’re more than capable of setting Star Wars in that time period without making it feel too archaic or unfamiliar. And, for me, Star Wars has never been about huge leaps of innovation over time periods; I get the feeling that this galaxy has been stagnant in its advancement for quite some time.
Suzina speculates on the promised “space experience” in TOR, but doesn’t hold much hope for it. Honestly, I’d be happy if I just had a spaceship as a mobile base/house to store characters, move between planets, and outfit visually.
Ooh, I bet this question will NEVER get old for the Star Wars Galaxies team:
I have to ask, what do you think BioWare’s The Old Republic means for SWG? Is there room for two Star Wars MMOs?
Finally, a guy over at Wandering Goblin compiled all of the TOR in-game footage (“fotage” as he spells it) to date in a single video. Spiffy!