DDO: 32 Points Of Debate

97lbweakling“No one…*no one*…wants to start a game knowing that what they’re rolling in with is going to be, by definition, not best spec.”

~ SableShadow, on DDO forums

As I briefly touched on in my previous DDO review, probably one of the most debated, heated issues in Dungeons & Dragons Online right now — and pretty much ever since it came out — was the inclusion of the unlockable 32-point build.

Let me summarize.  When you first start playing, the character you create has 28 stat points that you can distribute among your core stats, any way you like.  Then Turbine created the Favor system — that players would accumulate favor for different factions and an overall favor for that character.  You could only get favor by doing dungeon runs, and each dungeon could only give you a set amount of favor (if you finish it on elite, you can never get another favor point from that dungeon again), so to gain a lot of favor, you have to run a wide variety of dungeons at the highest difficulty possible.  To encourage you to do this — essentially to experience all of the game instead of ignoring some content to grind others — Turbine instituted pretty decent rewards once you hit various favor milestones.  Bigger inventory, purchasable buffs, the Drow race.  Oh, and 32-point builds.  In theory, and mostly in practice, the favor system works, except for this last thing.

Follow me here.  32-point builds may seem like a small increase, but those 4 points mean more skill points, more power, and more options for multi-classing.  It’s a 12% increase of your base stats, more or less.  All things being equal, a 32-point build will always be better than a 28-pointer.  So obviously when a new player learns of this fact, they want to get to that 32-point build as soon as possible, because that became the standard for players, and a 28-pointer is simply inferior.  So they start working hard to get the 1750 favor necessary, which takes a considerable amount of time, especially if they’re learning the ropes as they go.  On that happy day they hit 1750 and 32-point builds are unlocked on their account, Turbine delivers the real gut-punch: that 28-point character they’ve been leveling this whole time?  It’s not included in the 32-point thing.  There’s no upgrade from a 28-pointer to a 32-point one.

(As partial compensation, the game also gives you a +2 tome to apply to any stat you like, but that’s still not 4 points, and if you apply it to INT, for example, you won’t get the skill points you would’ve if you had the +2 in the beginning.)

You see the problem, right?  That first character you roll becomes a disposable workhorse designed to do just one thing before your account is upgraded and you can finally make “real” characters.  Despite some vets (who have hit the 1750 threshold a long time ago and don’t see this as an issue) saying that 28-point builds are just as viable and that those 4 points don’t represent much, most folks disagree.  It’s hard to imagine any other MMO saying, “Now go ahead and level up your first character to a certain point, and after a couple months we’ll unlock the ability for you to make a real character who has better stats on the same level with everyone else who’s been playing a while.”  That’s a recipe for a major turn-off, and one of the big reasons why I never came back to DDO before now.  It’s honestly stupid.  But Turbine stuck themselves in a bad position, because if they do anything to lessen the accomplishments of the vets who put in a lot of time and effort unlocking those builds, then they’re going to make their faithful, loyal base pretty upset as well.

Now throwing their hat into the debate is the new, upcoming DDO store that’s selling many favor-unlockable options (like Drow) for real-world dollars — except 32-point builds, which devs said, so far, will remain favor-unlockable only.  So huge amounts of opinions have been given as to how Turbine should proceed, and I’ll sum up the major stances as such.

Option #1: Keep It As Is — 32-point builds should be unlockable through 1750 favor only, they shouldn’t be sold at the store, and new players should realise that reaching this point is a “coming of age” that all vets have had to go through.  Not surprisingly, this is the opinion of some DDO old timers and very few, if any, newcomers (or pre-1750 players).  As of now, this is Turbine’s position.

Option #2: Sell 32-Point Builds In The DDO Store — Let frugal players still be able to earn it through favor if they like, or offer a shortcut to these builds through a one-time cash purchase.  32-point vets see this as a huge besmirchment upon their efforts, and rail against it accordingly (“it cheapens our efforts!”).  Others are against it because it represents some of the worst aspects of RMT — namely, “you can only play a weaker character unless you pony up some dough for a ‘real’ one.”  Many have voiced support for it, as a way to overcome Turbine’s gaffe and to give hope to the anticipated horde of newcomers instead of turning them off by the 1750 favor restriction.

Option #3: Once You Hit 1750 Favor, Give 4 Stat Points To Every 28-Point Character On Your Account — This is a sensible, logical, and seemingly elegant solution, one that I stand by.  It doesn’t cheapen the accomplishment of 1750 favor, but doesn’t render that character worthless either.  I’m not sure if there are any major technical/design issues associated with a 4-point increase, but I’m sure they can be dealt with.  Turbine’s been very silent on this approach.

Option #4: Make 32-Point Builds Standard, Give 1750 Favor Vets A Different Reward — Also sensible, but would be far more prone to making vets scream bloody murder unless that reward was really, really awesome.

Now, as an inelegant workaround for the person who doesn’t entirely want to waste a first character, many vets will tell you to follow the path I am — to roll a cleric or a healing class (to get into a lot of groups and figure out the game), get up to 400 favor to unlock the Drow race, and reroll a Drow (which has 4 additional “fixed” stat points, essentially letting you make an inflexible 32-point build) until you hit 1750, then you can roll your third character to be whatever you like without feeling gimped.  I shouldn’t have to point out that this is an idiotic way for a new player to progress through the game, as it makes me feel limited in my initial choices.

What’s forehead-slappingly dumb to me isn’t just how this is set up, but that there is a large contingent of vets who defend it by wielding one of two arguments against people who have an issue with the 32-point unlocking:

  1. “C’mon, 28-point builds aren’t that bad.  Why, nobody can tell!  They’re viable in the end game!”
  2. “If I had to do it, so should you.”

Both of these are flimsy at best, patronizing and selfish at worst.  And what many of these folks don’t get is that this is an issue bigger than what affects them personally — it’s an issue that really affects whether or not DDO has a future.  The truth is that a lot of gamers will be giving DDO a try (or a second chance) later this summer, and I can think of no better way than making them feel shunned than by informing them that they’re playing a statistically weaker character which can never become stronger, although if they work hard enough their first alt might be.  No matter whether argument #1 is true or not, no new player is going to perceive it that way, and perception trumps all.  If a player perceives that their character is weaker than others, then it is.

As always, vets are the loyal customers who comprise the core of a MMO company’s pocketbook, but the devs know that if they don’t draw in new blood as well, that’s it for the game.  If there’s any time where Turbine should be changing their policy on this 32-point fiasco, it’s now, and options 3 and 4 seem the best way to compromise between the two parties.

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35 thoughts on “DDO: 32 Points Of Debate

  1. Ryver July 8, 2009 / 7:57 am

    I find that first argument by ‘old timers’ of DDO to be pretty amusing. To me, D&D was mostly an exercise in statistics so those 4 points do mean quite a bit in building a character.

    I agree with the option to retroactively apply the 4 stats to all of your characters. I’m not sure if they have done it in DDO, but I seem to remember certain feats that would apply something like +1 HP / level retroactively. If they have similar feats in DDO, I would think they at least have a code path to possibly apply stat changes retroactively.

  2. Andrew July 8, 2009 / 9:00 am

    This is actually the factor that’s kept me from playing the game since I heard of it. I’m not someone who plays alts… I just don’t do it – so being told that my first (and second?) toon will essentially become an alt is a deal breaker for me.

  3. Hudson July 8, 2009 / 9:03 am

    I actually brought this up on the Free Trial forums just to be annoying and ask it as a newbie question. Here are some responses:

    Any pure class with a good score in their primary stat(s) and CON will do just fine…

    As a new player, you won’t have access to 32-point builds, so make sure you pick one that is designated as a 28-point build. Using a solid, safe build will provide a character that remains useful through all the levels.

    My original 28pt char, made with no DDO experiance, and faced with three years of nerfs, does just fine.

    IMHO, every new player needs to be told to do a 28pt two hand fighting pure WF barbarian, 18str, 18con, or a pure WF sorcerer at 16cha, 15con. End-game experience changes a lot about how you build.

    I’ve made several 28-point builds that I am not going to delete. I have fun playing and that is the most important part.

  4. Longasc July 8, 2009 / 9:09 am

    DDO might be based on AD&D, but this is a computergame, and retroactively applying stat boosts is NO PROBLEM at all.

    I just wonder why it is necessary to have a char start out with less stats, and then render it inferior, even if it is only by a small margin, to “later” characters of this account.

    This is the first character, after all, and penalizing the first character has potential to frustrate and drive customers away.

    I am sure that they soon “due to popular demand” offer players the service to buy the 4 extra points, option #2 basically… :>

  5. spinks July 8, 2009 / 10:00 am

    Sadly, this looks to me like a pretty clear case for RMT. Players could have the choice between grinding out the first character and abandoning it, or paying so as to avoid the grind.

  6. Sharon July 8, 2009 / 11:37 am

    I bet a lot of newcomers don’t even realize that 32 point builds exist, or that the default paths in character creation aren’t very good, until they read the forums and find out how much more complicated building a character really is. I wonder how many people quit when they get to higher levels and find out that they’re gimped.

    I agree option 3 is probably the best bet. Another option would be to take the Blizzard approach and make the favor easier to get, or lower the amount required. People wouldn’t have to spend as much time on a throwaway toon then, though they’d probably still be ticked to find out about 32 point builds.

  7. Tesh July 8, 2009 / 11:38 am

    Regarding option 3, which does look pretty decent as an all-round solution, I’d add the suggestion that those four points be retroactively “active” on the character, adding in those skill points or HP or whatever might be derived from newly upgraded stats.

    Nice article, and I agree that it’s a pretty messed up situation. Encouraging exploration is one thing, encouraging grind by making your first character an “alt” is stupid.

    That said, in a game like DDO, where a gimped character is possible and respecs are all but nonexistent, this does sort of fit in. You play for ages until you understand the game, and then tackle it with a “real” character. (Though I think that’s stupid, too…)

  8. Ustice July 8, 2009 / 3:30 pm

    After 3 years, my original 28-point build character is still the one that I play. I have 2 alts, but there are minor characters that I don’t play often. It really doesn’t make that much of a difference. Sure it’s nice to have those extra 4 points at character creation, but it isn’t necessary to make a good character. Don’t believe the hype. You don’t have to be completely tricked out to be very effective. Remember that the stat bonus only increases with the EVEN numbers, meaning that you are likely to see at MOST a 10% increase on your rolls (being d20, each notch will be 5%). Also, the higher the stat is, the more expensive it is to bump it up, so you likely aren’t getting 4 extra stat points anyway.

    If you are the type of person that has to have EVERY single point for a min/maxed character, it is an issue, but then you are also likely to be the type that will reroll toons because they aren’t perfect, and you likely would do that anyway. If you aren’t worried about being 5% behind the peak (you likely wouldn’t even see it), then a 28 point build is just fine.

  9. Llokki July 8, 2009 / 4:30 pm

    @Ustice
    “If you are the type of person that has to have EVERY single point for a min/maxed character, it is an issue, but then you are also likely to be the type that will reroll toons because they aren’t perfect, and you likely would do that anyway.”

    I think most who really enjoy the D&D/d20 system are EXACTLY those types of people. I know I am.

    I don’t mind rolling alts and such if it’s because I want to try out a different experience, but being forced by the game to reroll in order to get the most out of the game – it bites hard. Definitely voting for option #3. By all means have it as a reward for all the effort you’ve gone to, but your first character shouldn’t lose out because of it.

  10. Syp July 8, 2009 / 4:43 pm

    And again, perception will always triumph, whether it’s real or not. From the many, many, many threads this has been discussed, there’s a great perception that 28-point builds are substandard, inferior and undesirable.

  11. Ustice July 8, 2009 / 4:54 pm

    It all depends on what you build. My character, a cleric, just doesn’t have need of the extra points. Sure, I could have put some points in Intelligence, but what would it have gotten me? Maybe a few points in Jump? I could have bumped Con up a bit, but that is just 20 extra, HP. Not THAT big of a deal. Dex is just silly for me, Charisma? Meh. 2 extra turns when Turn Undead is broken hardly matters. Wisdom was already maxxed. I could have gotten 3 more points in str, but that would just mean a +1 on to-hit and damage. pretty minor.

    Like I said, it all depends on your build. Sometimes you have points that just don’t matter that much, and sometimes you scrape for each one. If you are worried about it, make a cleric. They are hard to screw up, and the difference those 4 points will make is minor.

  12. Llokki July 8, 2009 / 5:37 pm

    Also, an example to show how much difference those 4 extra points can make. I’ve rolled a halfling rogue (10, 16, 10, 16, 12, 10). With 4 extra points I could have:

    + 2 more Dexterity – would give me +1 AC, +1 reflex save and +1 to balance, hide, move silently, open lock and tumble.

    OR any two of the following:

    +2 Strength – would give me +1 attack and damage in melee and +1 jump, swim and a better chance of landing many melee combat maneuvers (trip, sunder armor).

    +2 Wisdom – would give me +1 will save and +1 to spot, listen and heal.

    +2 Constitution – would give me +1 hp per level, +1 concentration and +1 fortitude save.

    +2 Charisma – would give me +1 to diplomacy, bluff, haggle and use magic device.

    You can’t possibly say that that is insignificant, because it’s not.

  13. Scott July 8, 2009 / 6:31 pm

    Here’s the thing, and this is one of my problems with DDO’s design as well. The vets can tell me ’til they’re blue in the face that “those extra 4 points don’t matter” all they want. I’m not going to believe them until I’m there myself and can prove it to myself.

    Unlockables are obsolete design anyway, at least this type is. Turbine would be better off making every build 32 point and re-working the entire Favor system to make it more rewarding rather than a content unlock system.

    In addition, it’s great their character creation system gives us so much choice to make the character we want. But if we make a gimped character there is NO RESPEC ABILITY whatsoever. Your only solution is to re-roll. Chances are for most new players that they won’t discover their character is gimped for quite some time (depending on their playstyle and frequency) then they’ll feel all that time was wasted because their character cannot do what they wanted it to and they have to delete it. At that point, are they likely to question whether it’s worthwhile to start over and do it again with a different/better spec or just to move on to a different game that allows respeccing?

  14. Brian 'Psychochild' Green July 9, 2009 / 3:42 am

    I thought D&D made a terrible basis for an MMO. Focusing on Achievers means that any “grass is greener” situation is going to be a fixation for people. As people have pointed out, even though the real modifier is small, your typical D&D munchkin is going to fixate on the stats.

    I think there are other options. For example, giving a 28-point build a bonus, such as 5% extra cash rewarded from quests. Allow players to still pick 28-point builds to get the bonus. Maybe some people still want their +5-10% bonus to rolls, but others may want to make cash a bit easier. Or, if cash isn’t useful, then some other benefit. Essentially make the lower point build be a “hard mode” that get some reward.

  15. Scott July 9, 2009 / 10:41 am

    Also, FYI, if you use one of the premade templates during creation it will always be a 28-point build even if you’ve unlocked 32-point capability…

  16. Melf_Himself July 9, 2009 / 10:59 pm

    The level of tragedy represented by this issue should be put into perspective. Other MMO’s force you to grind to catch up to everybody else. The real question is, what takes more time – getting to the ‘endgame’ raids in WoW, or getting to DDO’s endgame with a 32-point character?

    Anyway, I also think option #3 sounds very reasonable.

  17. Sven July 10, 2009 / 2:12 am

    Don’t knock a +2 Stat Tome. Stacking a +2 Tome onto a stat currently at 16 (bringing it up to 18) would cost you 6 points during Character creation. As going from 16 to 17 costs you 3 points and then 17 to 18 costs you 3 more points. Not to mention that you can use the Tome to go beyond 18 which you can’t do during character generation (20 for the races that have a bonus to one of thier stats).

    For a Fighter/Barbarian/Wizard/Sorcerer/Cleric who all focus on one or two stats; the Stat Tome offers a better reward than 4 more points at the character creation stage.

    I’m for Option #1: Keep It As Is

    It should be noted that increasing your Int score does not increase your skills retroactively ever. At level 4 you can increase an ability score and again at level 8 (and 12, 16, & 20). If you do this with your Int score you do not gain the skill points retroactively either.

    This is different than with Con and hit points. You do gain them retroactively, because your Hit points are constantly calculated based on your level/class/con. If your con lowers, you retroactively lose hit points too.

    Your skills, however, stay the same if your Int gets lowered. Unfortunetly, there’s currently no way to determine which skills you would lose. If you are level 10 and your Int drops by 2 you would theoretically lose 10 skill points. How do you determine which 10? Last time you leveled you may have only assigned 2-4 skill points? What about the other 6-8 skill points you would have lost? They would need to keep track of every change you’ve made to your character when you level going back to level 1. Turbine has said they don’t keep track of that. Which is why they can’t do full respec-ing either.

    The fact is that in the game, the ONLY thing this effects is skills you would have gained if you were going to spend the points on Int. And Skills only matter to a couple of classes.

    There is a way to somewhat beat the system though and build a character you don’t have to give up. Not that I feel like you should get rid of a 28 point build anyway but if it’s really bugging you then:

    A human with an ability score of 16 (lets say Str) that wants to raise it to 18 will cost you 6 points during character creation (Races that have a bonus to an ability score calculate this slightly different.) What you do is DON’T max out your character score (Str) at the beginning. In the beginning the difference between 16 and 18 is negligible, leave the stat at 16. Spend those 6 points you saved on any of your secondary stats instead.

    When you hit the 1750 favor, use the Stat Tome on your highest stat (Str in this example). Which will bring you in line with (actually you will have slightly better stats than) a character with a 32 point build.

    It’s not perfect but if it’s really bugging you then it’s an option.

  18. James September 9, 2009 / 8:59 am

    Except of course, that the 32 point build also has +2 tomes, which means they can still raise it higher than yours.

    I like option 3, let me apply the 4 points, or let me add a +2 tome that doesn’t count as a normal tome. So later, if I find another, I can still use it.

    Skills are important – if you can’t open that lock, disable that trap, or spot that secret door, etc – you aren’t wanted.

    Points are important – if you can’t land that spell because your casting stat is too low – you aren’t wanted

    Points are important – if you can’t hit as often, or as hard – you aren’t wanted

    I like the idea of having “hard mode” where you get a small reward for having a 28 point character. Especially if you get to choose the reward.

    The main thing that bugs me is finding a good 28 point build to roll. All of the builds I see are 32 point builds – so you can’t reuse the knowledge of experienced players as well.

  19. Ustice September 9, 2009 / 9:46 am

    A +1 is only a 5% difference. I would never turn down a 5% increase, BUT it isn’t a make-or-break difference. If I could upgrade my 28-point cleric, I would, but just because he is a 28-point build doesn’t mean that he is gimped. I have NO problems with him keeping up at ALL.

  20. Dave September 19, 2009 / 1:45 pm

    I’m just waiting for turbine to implement this solution:
    release 32pt build on store, rewarding vets with 4 additional pts as a reward for already grinding 1750 favor….

    This way we can post 32pt vs. 36pt arguments!

    All jokes aside… The facts are this is turbines game

  21. 0mega September 21, 2009 / 6:43 am

    In my opinion as a new player I don’t really mind the 32 point thing having to be unlocked atm.
    I have played other d&d ruleset games in the past but still, I don’t really care.
    Though I haven’t even reached lvl 10 yet (almost lvl 9 with a cleric), I still keep up with things as they go, and as long as that works im happy.

    I really doubt that any random class really ‘needs’ 32 points to keep up with the game, at least not during the ”first” half of the game.

    Perhaps during PvP you want an extra point to get those +2 points of damage in, but for PvE? Nah.

    Somehow I also doubt that as many would be complaining about it if there wasn’t a 32 points unlockable in the first place. (If this is true, then PvE would be manageable which would mean that the only reason people would complain is for PvP or for feeling ”left out” or gimped)

    I’m all for option 3 though, if I could upgrade my 28 point to 32 I would. I don’t like rerolling or creating alts, so I’ll probably be stuck with my 28 points cleric forever. (Or 28+tomes if I ever get enough platinum to buy them.)

  22. Neo210 October 1, 2009 / 8:18 am

    For all the people who say that 4 stat points don’t matter, I’ll tell ya what.. When you hit lvl 8,12,16,and 20. Give me your stat points… What? You worked hard for those? But it’s only a 10% difference right? which would mean that at each level when you get a stat point it’s only a 2.5% difference. So just give them to me and see how you’re argument feels then.. You would feel cheated. I already do with their ridiculous experience thingy. Why even have the ranks? Just give the all the little point things at the next level and forget about it. Then I can quit thinking hmm I’m almost at 1000 XP I’m gonna level, nope I’m gonna “rank”. When I hit lvl 2 I’ll have the XP of a lvl 5….O.o Anyway I’m ranting now… just think about those ability points when you get them and you’re it’s only 10% argument.

  23. Boulderdash October 5, 2009 / 11:24 am

    “..those 4 points dont make that much a difference…”
    I dont care. This debate could go on for 10mil yrs and it still comes down to simple math:
    28<32.

    Im one of the f2p zergers – and this is the exact situation I'm in now – tried the game, now Im hooked. After researching the game and different builds, imagine my suprise to see you can have a 32 pt build. So all the time and research I took to make this char the best he can be – now he's just a grind tool – and it sucks big time. I gave him a real name, took a lot of time to put him together, thinking of his build progression from lev 1 to 20….

    So I had mixed reaction when I found about the 32pt option:
    a) Nice! – I can build better characters now
    b) Sh*t- I have to grind through 1750 with *this* pos toon, only to throw him away and do it all over.

    *If they made it an option in the DDO store (No Brainer here, Turbine) I would buy in in 2 seconds flat.

    *Even if they made it a "VIP only" option, I'd be handing over my CC#

    I totally understand VET's dont want us F2P scum to just jump in and be all 'equal' with them…but at the same time Turbine has this store in place and are totally missing out on their cash-cow item.
    Basically, it should be available *AT* Char creation, no matter what your subscription plan is. No one makes their first char in game a tool/alt (at least, not intentionally) and most people feel a bond with their 1st toon, to cast it aside after it's 'done its job' of getting your 1750…sucks.

  24. Z October 21, 2009 / 10:48 pm

    Having not read any other comments, I’m going to make an off the cuff observation:

    “(As partial compensation, the game also gives you a +2 tome to apply to any stat you like, but that’s still not 4 points, and if you apply it to INT, for example, you won’t get the skill points you would’ve if you had the +2 in the beginning.)”

    The above comment assume that you are putting your points into a low stat. If you dump that into a high stat, say something that is a 26, you are in affect getting…hold on, gotta pull out my epic handbook…ok no reference there…but it’s at least 6 character points. Thats nothing to scof at or dismiss lightly.

  25. kostas October 22, 2009 / 12:16 pm

    Why even go p2p at all when you will still be forced to play a gimped character for a couple of months only to unlock the 32 point build. For me, the 1750 favor hinders any interest for subscribing.

  26. Jonathan February 19, 2010 / 8:44 pm

    Ok…so what I’m hearing from most (not all) of the “old-timers” is that the 5-10% overall boost is inconsequential . I would accept that argument if it wasn’t for the fact that 90% of the builds I see running around DDO land at level 15+ are still wearing the Voice of the Master from Dalera’s which they no doubt received somewhere around level 7 or 8. 5% doesn’t mean anything? Let’s take away all the extra xp that you have received because of that little jewel and retroactively take them away starting from when you first started wearing and let the whining begin.

    Yes, absolutely…5% means a whole lot…it does to me.
    I dumped a level 11 28pt build when I bought (yes, I said bought) 32 pnt build because there was an extremely noticeable difference in the builds. At the very minimum, it means not having to tank a stat to boost another…that means a lot.

  27. Ardhiel February 26, 2010 / 12:51 am

    Things have changed. Soonly Greater Reincarnation will be up and that will allow anyone with 32 build unlocked to completely recbuild their character up to the current level with 32 point instead of 28. Also 32 is also available from the beginning in the DDO store

  28. Ustice February 26, 2010 / 3:33 pm

    Greater Reincarnate will require that you have 32 point characters unlocked, but as you mentioned, you can buy that on the store.

  29. Jhenissa May 24, 2010 / 12:20 pm

    I came across this by accident and feel I should post. My first toon, a halfling monk, is a 28 point build. I have lovingly leveled her to 17th level. She is my favorite hands down. I have 13 alts on 3 different servers, some as high as 12th level but it is the monk I keep grinding for all of the great content and loot. I look forward to her True Reincarnation and a 34 pt build.

    My 28 point build has taught me the game mechanics and in no way has this toon diminished my DDO experience.

    But then again, maybe I am just not one of those people who needs the best toon or the best weapon. I just enjoy playing the game with my guild mates, each of us in turn, learning and teaching.

  30. GJT June 18, 2010 / 9:33 pm

    “Greater Reincarnate will require that you have 32 point characters unlocked, but as you mentioned, you can buy that on the store.”

    So, option 3 has been implemented, essentially. Perhaps they listened to discussions like this one.

  31. Prolix September 12, 2013 / 6:23 am

    Old article, but here it goes. the problem with your argument is that you are looking at it from a f2p player. I.e., free to play. If you want 32 point build, you can buy it outright, with cash (and this has been available for at least 6 years, as I recall playing back then and debating on whether to purchase the 32 point build). The game of DDO was made with cash. It was programmed by programmers, designed by game designers, is hosted on servers, administrated by system administrators, managed by game managers and accessible via high bandwidth commercial lines. All that costs money, a lot of money. So when we look at the 32 point build, or anything in the game for that matter, we must look at it from the buyer’s perspective, not merely the f2p perspective.

    32 point build is a tempting offer, and one I considered purchasing. Instead, i purchased the drow, which has a 28 point build, but 4 points more than other races (thus, equal to a 32 point build). You can’t have a drow AND 32 point build, not allowed. In addition to your incorrectly viewing this from a f2p perspective only, I find it interesting you completely blew right past the drow, with their default 32 point build equivalence, and harp on the 32 point build option for any race.

    Returning to the 32 point build and my being tempted to purchase it. Well, that’s the idea. It’s so tempting that some players are willing to purchase it straight off instead of grind away for that 1750 favor.

    Once again, the false examination is to view this only from the f2p perspective. You want something for free, anticipate a few tough breaks. There are distinct advantages to paying for things in life, even if it’s merely in the form of digital entertainment.

  32. Romilca July 10, 2014 / 4:32 am

    I loved learning the game with a newbie turbine stat build. I still play it as i do the ED’s, almost 9 completed, 2 points to go.
    My two storage toons have 32 point builds but I am content to wait wit my main character until tru re-incarnation for a 34 point build. Yes i have about 50 tokens of 12 but may Epic Reincarnate first ,perhaps get a fourth twist before true reincarnation.
    The point is to enjoy the game, build up a group of friends and to learn by doing. Why am i reading this, well i cant play whilst on holiday.
    I might rebuild my character to get rid of some of my newbie mistakes. but with my weaknesses I have learnt to be more of a team player and to have fun.

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