On a recent episode of Massively Speaking, Shawn mentioned how, in his opinion, the first few months of any MMO are among the most exciting. I’m of the same mindset, which seems to fly against the current maxim of “Wait 3/6 Months After Launch To See”. I don’t think as many people follow that maxim as it’s said, but there’s a little bit of better-than-thou between the two mindsets.
Wait And Seers are, indeed, prudent. They know from many past MMOs that every title is at its worst when it launches, and often does so with a slew of bugs, server problems and other technical issues. The economy is not in place, guilds have to struggle to be able to form, and everyone is racing against each other in the same zones. Wait And Seers are the equivalent of folks who go shopping at 11am on Black Friday — sure, they might not be among the excitable rush, but they also skip the crush of the crowds and the frantic go everywhere, do everything mindset.
So I won’t knock you if that’s your philosophy… but I personally can’t endorse it. There is just something far too exciting about being there when a game first launches. It’s the most unique day in that game’s history, when you get to literally see someone flip on a switch and start up a new MMO world. Assuming you can get in and aren’t held up by gamebreaking issues, it’s just giddy fun to be among that starting rush — everyone’s on equal ground, there aren’t end level players lording their mighty gear over you, and exploring actually feels like you’re finding out something new, instead of following in others’ footsteps.
First days in MMOs also hold untold promise — the game could be anything to you at that point, you have no idea the adventures you might go on. It also becomes a point of pride: “I was there at the beginning.” I mean, there might be over 11 million WoWers, but how many of those were there on day one? What about City of Heroes? LOTRO? WAR? Syp was, for each and every one, and I wouldn’t trade those experiences away.