10 Things I’d Love To See Added To DDO

dndIf you couldn’t tell, I’ve fallen for DDO over the course of the summer, and slight build frustrations aside, that doesn’t look as if it will be abating any time soon.  Considering that it just went free-to-play for all, I hope that you might give it a decent shot and discover that there’s a great game here behind an ugly interface and daunting statistics.

But I’m nothing if not a critic, so here are 10 additions and changes that would make DDO far better (at least for me!):

  1. Pets – in DDO, Wizards don’t get familiars, and Rangers don’t get a faithful companion, yet these are absolute staples of D&D.  Along with many others, I hope that Turbine instates these, as well as considering an additional pet class.  Speaking of which…
  2. Summons that aren’t crap – most everyone will tell you that summons in DDO are just a waste of spell points, which is a shame.  How boss would it  be to whip out a summons that makes the entire dungeon quake in fear?
  3. Embrace Eberron’s setting even more – Eberron was a weird choice for a D&D MMO setting, in that it wasn’t very well-known or beloved.  But after having perused the source books, I’m intrigued at the magic-meets-Indiana Jones attitude the campaign boasts, as well as the deliciously odd classes and races.  DDO should go further with this high adventure feel.
  4. Add non-traditional D&D races and classes – Again, Eberron has many D&D staples (elves, fighters, wizards) but also pretty neat characters that aren’t seen elsewhere in the whole of D&D.  Of all these, only the Warforged race made it into the game, leaving other races (like Changelings) and classes (Artificers) out in the cold.
  5. Rework the UI and maps – The ugly-as-sin UI gives off a terrible first impression, and doesn’t add anything to the atmosphere of the game.  The art and  UI team could do a lot to modernize the game by retooling these elements.
  6. An expansion that features a different continent – Eberron has several continents, but only one is featured in DDO, and it happens to be the least-developed (civilization-wise) of them all.  It’d be awesome to be able to bust out of Stormreach and visit an entirely different land.
  7. Personal housing and guild halls – because, in my opinion, all MMOs should have these.
  8. Better in-game explanations and tooltips – To play DDO, you absolutely need to do a lot of reading and research outside of the game, especially when it comes to some of their obscure acronyms — BAB?  SR?  DC?  AC?
  9. More dungeon obstacles – One of DDO’s great strengths is in its dungeon varieties, but the dangers contained within have been dilluted through easy-to-get items.  Underwater breathing and falling from heights can now be overcome by level 1 items that most players obtain, leaving only traps, puzzles and creatures as dangers.  It’d be cool to see a few new in-dungeon elements challenge players.
  10. A real auction house – And by that, I mean an AH where I  can search for things beyond just categories and levels, but by, I don’t know, NAMES.

P.S. – Check out this series of graphs based on a survey of current DDO players, it’s pretty eye-opening.

12 thoughts on “10 Things I’d Love To See Added To DDO

  1. Seril September 12, 2009 / 10:42 am

    “free-to-play for all.”

    Are you absolutely sure about this? I’m not flaming for incorrect info; but this has been said all over the internet, and I’m itching to try DDO out. Problem is, when I look at the EU site there’s no mention of F2P at all, which is starting to bug me a fair bit now (then again I should expect it that EU customers always get things second ^^.)

    Does anyone actually know if it’s F2P in Europe?

  2. Syp September 12, 2009 / 10:44 am

    Sorry, it’s NA only — Europe’s in a different bag because of various issues Turbine, Atari and Codemasters are having.

  3. Scott September 12, 2009 / 12:23 pm

    Given no one really knows what to “do” with personal houses yet, I doubt it will be showing up any time soon. There isn’t enough “MMO” in DDO (hey that rhymes!) to warrant them yet either. LOTRO has housing in entire neighborhoods but they’re usually empty because neither the devs nor the players have any real clue what to “do” with housing other than using them as an extra storage chest.

    Guild housing? Why? Again, there’s nothing to “do” with one, especially in DDO other than, you guessed it, storage. Is it worth the trouble to make a housing system if the only thing that has a use is storage? A “Guild Storage” tab at the bank would probably suffice. At least in Guild Wars, the guild halls held vendors the guild purchased (probably not desired in a true MMO however since it even more players out of the social hubs — same reason housing neighborhoods in LOTRO don’t allow crafting) as well as hosting PvP matches, which is why the guild halls have “land” with them rather than just being a building.

    As for the setting, Wizards didn’t give Turbine a choice, it was Eberron or no license. I’ve never read the source books, but DDO got me interested enough to read a few of the Eberron novels out there. I like it, it’s different enough to keep it interesting. It’s more “gritty” I guess. As much as I enjoyed reading the Forgotten Realms novels and source material back in the day, at this point an FR MMO (see Cryptic’s new game) would just be another generic fantasy MMO with generic fantasy cities and generic fantasy NPCs and monsters, but they’d have FR names. Whoopti-doo.

    #6 — There’s plenty of non-Stormreach content. But all DDO’s content (other than the Shavarath stuff) is on the Eberron continent of Xen’drik. I’d like to see the game eventually expand to other major cities in Xen’drik (or is Stormreach the only one?) then move to the more populated continents.

    Where Cryptic will beat DDO is they’ll have the open world game that people expect from an MMOG. What I fully expect however is the same fantasy MMORPG we’ve been playing for the last decade, but everything will have D&D — specifically Forgotten Realms — names, as if that alone will make it worthwhile…

  4. Seril September 12, 2009 / 12:28 pm

    Bah, fair doos. Thanks for the answer anyways ^^.

  5. Radishlaw September 12, 2009 / 11:29 pm

    I want polearms in DDO.

    I have always want to play a polearm fighter in DDO(or DnD in general) for some reason, and my trials with DDO without it has put me off the game.

    It’s very strange and absolutely subjective thing to want but that’s my opinion: I want more weapon options.

  6. Sven September 13, 2009 / 3:19 am

    I never got why they never gave Rangers a summonable wolf as a spell-like ability. Seemes like a no brainer.

    I was pleased to see this in the Enhancement tree now:


    I have no idea when that got in there but i was glad to see it. You can upgrade it via the enhancement tree as you level up. I made a character tonight to test it out. Its not a bad pet. I hope they expand upon it.

  7. Ustice September 13, 2009 / 11:25 am

    There are a few summons that are worth it, but they ate mostly at the high level. It is a shame.

    As for free to play in the EU, just make a character on the US servers. Codemasters (the company that runs the EU servers) doesn’t offer FTP yet. I hear that te latency isn’t too bad.

  8. Borror0 September 13, 2009 / 2:43 pm

    Re: #8
    I have campaigned for that one so much that it’s ridiculous. Right now, I even have a thread about the topic in hopes that the developers fix them. Feel free to chime in and tell me which ones are missing.

    RE: #9
    Personally, I wish that UWA and Featherfall get nerfed one day. They obsolete so much design space that it’s ridiculous. Like you said, it’s DDO’s strength and those work against it.

  9. Adam September 16, 2009 / 3:01 pm

    Rangers DO have a summon wolf spell…it just sucks and it only lasts a minute when you get it. Besides…who wants a wolf? That is so cliche! I want MY ranger to have a badger, fox, or a small bear that grows bigger as we progress in level.

    Also , I’m feeling the polearm using fighter! I think the spear is a cool weapon that is underused in most games…and what about the quarterstaff?! The staff was a staple of robin hood for crying out loud! Staves are garbage weapons in every game I have ever played, with the exception of the first Suikoden game, the protagonist used a staff and was awesome.

  10. Furluge September 16, 2009 / 3:20 pm

    About Point #3, I couldn’t agree with you more on this, well, except for your impression of the setting. “Magic Meets Indiana Jones” feel is just one aspect of the Eberron setting. Swashbuckling action, dark intrigue, and fantasy noir are also major aspects of the setting. As you pointed out there are many more continets on Eberron. DDO just happens to be set on the continent which mainly exists to fulfill the “Magic Meets Indiana Jones” feel.

  11. DDOCentral July 26, 2016 / 9:15 pm

    Character housing is currently being hotly debated on the DDO forums, over 10 years into the life of the game.

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