Back when Age of Conan was in the pre-release stage — you might recall this as a happier time for all — they were touting how their mature and savage game was going to boast all these incredible, hit you in the face features that’d never been seen before. Out of all of their new shinies on display, one really attracted my attention.
I recall reading an article where a dev was talking about the negative aspect of spellcasting, and how, when you die, there was a chance you might be cast into hell, or somesuch. At that point, you would have to fight your way out a small level to be ressurected in the larger game world.
Now, it’s been a while and my facts on this may be fuzzy, and I don’t think this actually made it into the game (AoC players, please correct me on this), but I really, really loved the idea of this twist on a death penalty. It took a rather mundane drawback of a time penalty and turned it into something cool, something that fit in with the game world and lore. You had to earn your right to be rezzed, and I could see that it would make you somewhat apprehensive of dying.
So what if a future developer picks up this concept and runs with it? It could be potentially awesome. What if there are multiple “death stages”, of which you’d go to a random one on dying? What if there are special unlocks and quests that can only be completed in this realm?
Would a death realm be too frustrating to the average player who’d just want to get back into the “real” game and play, or would it add immersion to the experience and a significant weight to dying?