I guess if Cryptic’s Star Trek dev team has a theme, it’s “we’ll make what players demand”. I’ve been hearing this repeated, mostly as a way to wave off current criticism (“You don’t like what’s not there? Then just ask for it, and our magic devs will whip it up!”), so we’ll see how it goes.
However, shortly after posting their State of the Game, I was surprised to see them post another article entitled “What’s Next”, where they go into more detail about upcoming content. It’s notable in what they emphasize:
- More Borg content. Like, craploads of Borg.
- Stressing that they’re adding more Klingon content, including PvE
- “You asked for it, we made it”
- High level content
A quick analysis of this tells me a few things about their thought process here. The Borg thing is simple: they’re the go-to bad guys of the Star Trek universe, and even though they’ve been overused to the point of wearing out their scary welcome in all formats since 1990, players still want to encounter them and kill them in various fun ways. I just hope they work this out of their system and move on to other enemies as well at some point.
Klingon content and high level content are signs that they’re shoring up two perceived weak points. I guess there’s really been a strong call for more Klingon content among the playerbase, and that’s great they’re responding to it. As for high level stuff, I think they don’t want to make the mistake of Champions and have a meandering, drifting end game without a whole heap of stuff to encounter.
What would I like to see them work on for upcoming patches? I need to get in the game and really run it through its paces to tell for sure, but here are a few thoughts that quickly pop to mind:
- A better, more defined crafting system. Crafting has been mentioned quite often in STO previews, and never in a good way. It’s important to the economy and to the immersion and to different types of players, and they need to work on it.
- More inner-ship stuff. Let us customize the ship’s interior, talk with our bridge officers and even have content that takes place in our ship.
- More ship types. I don’t think they can ever go wrong by adding more ship types to this game. It adds variety, and also opportunity: they could make rare ships that require effort beyond just a simply energy purchase. Players could even be allowed to craft ships (maybe small ones, like Runabouts).