Star Trek on Demand

I guess if Cryptic’s Star Trek dev team has a theme, it’s “we’ll make what players demand”.  I’ve been hearing this repeated, mostly as a way to wave off current criticism (“You don’t like what’s not there?  Then just ask for it, and our magic devs will whip it up!”), so we’ll see how it goes.

However, shortly after posting their State of the Game, I was surprised to see them post another article entitled “What’s Next”, where they go into more detail about upcoming content.  It’s notable in what they emphasize:

  • More Borg content.  Like, craploads of Borg.
  • Stressing that they’re adding more Klingon content, including PvE
  • “You asked for it, we made it”
  • High level content

A quick analysis of this tells me a few things about their thought process here.  The Borg thing is simple: they’re the go-to bad guys of the Star Trek universe, and even though they’ve been overused to the point of wearing out their scary welcome in all formats since 1990, players still want to encounter them and kill them in various fun ways.  I just hope they work this out of their system and move on to other enemies as well at some point.

Klingon content and high level content are signs that they’re shoring up two perceived weak points.  I guess there’s really been a strong call for more Klingon content among the playerbase, and that’s great they’re responding to it.  As for high level stuff, I think they don’t want to make the mistake of Champions and have a meandering, drifting end game without a whole heap of stuff to encounter.

What would I like to see them work on for upcoming patches?  I need to get in the game and really run it through its paces to tell for sure, but here are a few thoughts that quickly pop to mind:

  • A better, more defined crafting system.  Crafting has been mentioned quite often in STO previews, and never in a good way.  It’s important to the economy and to the immersion and to different types of players, and they need to work on it.
  • More inner-ship stuff.  Let us customize the ship’s interior, talk with our bridge officers and even have content that takes place in our ship.
  • More ship types.  I don’t think they can ever go wrong by adding more ship types to this game.  It adds variety, and also opportunity: they could make rare ships that require effort beyond just a simply energy purchase.  Players could even be allowed to craft ships (maybe small ones, like Runabouts).

9 thoughts on “Star Trek on Demand

  1. Higgs January 28, 2010 / 11:21 pm

    More ships !

    Wheres my Nebula class :O

  2. Sven January 28, 2010 / 11:33 pm

    bleh, Borg are the Zombies of the 24th/25th century.

  3. Adventurer Historian January 29, 2010 / 2:47 am

    I like both what they’re adding, and what your recommended they add. Alot of the TNG was ship-driven – i.e. most episodes focused on things happening on the Enterprise and their crew. It’d be nice to be able to do something akin to that – but that’s not really a complaint, and I think alot of people would feel that’s bordering a little too much on the “simulator” side of things.

    And hey, the Klinks are getting a new T2 cruiser – that’s pretty cool!

  4. Werit January 29, 2010 / 7:58 am

    I like the borg, except for how they were treated in Voyager. The TNG episode where they first encounter them is one of the best episodes.

  5. Blue Kae January 29, 2010 / 9:22 am

    I liked the SotG message, I’m interested to see if they can walk the walk though. I’m all for more ships and expanding the ship interiors (and getting rid of the stupid beaming animations when entering/exiting).

  6. silvertemplar January 29, 2010 / 9:56 am

    Don’t forget to add the final bit , you must read it in the full Cryptic context

    “you asked for it, we made it, you WILL PAY FOR IT”

    So by the time they’ve added all tht extra Klingon/Borg content, i will not be surprised at all if this pops up in their C-store for $5 a pop as a “booster pack” .

  7. Randomessa January 29, 2010 / 11:43 am

    Cryptic actually specifically said these updates were going to be free for STO subscribers.

  8. Salsero January 29, 2010 / 12:25 pm

    meh, crafting. traditional crafting doesn’t make much sense on the Star Trek universe. Nobody makes their own phasers for instance.

    Much more interesting would be ‘psuedo-crafting’ skills that would let someone with an engineering focus fiddle with the engines to squeeze out more speed, more shield, more power.

    Someone with a science focus might be able to learn to cause temporary rifts in the time-space continuum for various beneficial effects. 🙂

    Someone with a strategy focus might be able to master the Picard maneuver, use the secret code to shut down the shields of another Federation ship, or board an enemy’s ship to disable to take their bridge or disable their engines.

    BTW, you really ought to be able to send a boarding party onto the enemy ship (when the shields are down of course), which would create a new instance on their ship and put the ship-to-ship combat on auto-pilot.

    Wow, that would be fun.

  9. xXJayeDuBXx January 29, 2010 / 7:07 pm

    Sounds like stuff that could be in the game at launch if Cryptic took more time to develop the game.

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