Star Trek Online: Day One

Just a few notes from the first day of the head start, as experienced by yours truly:

  • Good: They launched the game at least 15 minutes ahead of schedule
  • Bad: …Which didn’t matter, since I couldn’t log on until 45 minutes later due to the server crush
  • Good: Performance and framerate is doing well, a LOT better than a few weeks ago in closed beta.  I had no problems with the actual gameplay, and no crashes whatsoever.
  • Bad: Day one stupid little problems abounded, like the Liberated Borg for the lifetimers not being available, or my little shuttle pet being unavailable because I used it in beta (guess that’ll be my first support ticket).
  • Bad: General chat.  It just hurt the eyes, and the inelegant chat names (Syp@Syp[Zone-21]: Hi guys!) didn’t help whatsoever.
  • Good: I made it to Lieutenant grade 4 in a couple hours, so leveling felt decent.  I really want Lt. Cmdr, as everyone else does, because then you can choose your first ship type past the default one.
  • Good: I guess I didn’t figure this out in beta (dur), but you can choose different ship models for the same ship type.  So even though there’s only around (I think) 13 Federation ship types, there’s about three times that in the looks department.
  • Bad: Cryptic’s obviously holding back some of the customization options, like races and uniforms for special offers or for the C-store, not to mention the paltry 2 character slots (which goes up to 3 when you hit level 6).  It just makes you feel as though you’re being set up for the nickel-and-dime microtransactions that are to come.  Really, there’s no reason why they shouldn’t have every Starfleet uniform type available right away to make this the ultimate Trekker’s dream.
  • Bad: Currency?  Dude, I read an entire article on STO’s wacky currency types, and I was still lost in the game.
  • Good: Space combat felt great, and what’s even better, ground combat grew on me a little bit.
  • Bad: Sector Space.  Really, this is a gigantic “MISS” in the features department, and I hate going to the sector map to move between systems.  As Werit said, it looks like outerspace has been populated by waterslides.  More on this later.
  • Good: Nice progression between the stages of missions, and I thought they showed a good bit of variety in with the tasks.
  • Good: My engineer can throw down a circle of mines, and this makes me very very happy.
  • Good: Being able to hail Starfleet for mission completion and new missions, without having to return to spacedock each and every time.
  • Bad: The game automatically throws you into open groups for certain missions, and I couldn’t disable that option fast enough.
  • Bad: Looting in space is a CHORE.  If a ship you destroy drops loot, guess what?  You’ve probably overshot it by a couple lightyears already, and now need to turn slooooowly around and head on back.  Loot in this game, I feel, should be automatically dumped into your inventory without the whole “picking up” part.  It’s really annoying.
  • Bad: I bought this through Steam, and I guess that Steam up and decided it wanted to redownload the entire client in a different directory this evening.  So there goes any play time!
  • Good: The music, sounds, ship designs and fun factor is spot on.

15 thoughts on “Star Trek Online: Day One

  1. Longasc January 30, 2010 / 7:42 am

    There are some options to change the display of your name, so maybe “Syp” or “@Syp” are possible. I will try to figure that out once the servers are online again. 2 hours maintenance during european noon, probably did not affect too many people besides me.

  2. Longasc January 30, 2010 / 8:32 am

    … and here we go: You can switch off the “@account” names by right clicking the chat tab and disabling them under options.

    Looting gets really bad once you are in a Galaxy Class Cruiser with turn rate 4… 😦

  3. Angry Gamer January 30, 2010 / 9:50 am

    HA! Nice pic. Not sure if you saw the Klingon side but when you make a Gorn you can pick the funky eyes and they are called “tactical combat shields” or something like that

    I played for 6 hours yesterday, no complaints but the types of things you mentioned. Put up a new video last night about ground combat too

    Remember you get a free ship customization also and hit the advanced tab to get all the cool new looks like you mentioned. I had a Tipa sighting last night also

  4. Jessica A. January 30, 2010 / 3:00 pm

    Bad: Preorder bonuses are not available during the headstart, so I can’t make a joined Trill. WTF is up with that?

  5. Cheshiremythos January 30, 2010 / 4:01 pm

    Do you fight from afar in space combat or up close? because I am a miner and have no issues with looting because I have to be so close to the enemies. And thanks for the info about turning off the @account names bit.

    I can explain currency if you still don’t get it Syp.

  6. Adventurer Historian January 30, 2010 / 4:13 pm

    So, on the whole, it’s been pretty ok it sounds like. I’ve yet to play, but it sounds like the game is pretty stable (when the servers are up).

  7. Brian 'Psychochild' Green January 30, 2010 / 4:17 pm

    Bad: The game automatically throws you into open groups for certain missions, and I couldn’t disable that option fast enough.

    Interested to hear more about that. What didn’t you like about it?

  8. Cheshiremythos January 30, 2010 / 6:33 pm

    @Brian: The open missions are better, to me at least, than the public quests were in champions online. The grouping is nice because its actually more experience (Skill points whatever) for you in game. And if you are a socially minded person (unlike me) you might actually make conversation.

    My reason for not liking it, even though its still on, is because it often throws into a group that has already started the encounter so. It would be kinda nice to get a “waiting room” sort of thing. I don’t know Syp’s reason for not liking it though.

  9. PeterD January 30, 2010 / 6:59 pm

    Why is the open groups thing a “Bad”? It was one of my favorite parts of the game really, as missions are much more fun with a whole fleet of ships flying around. For some reason I NEVER got into an open group after the final open beta patch, and I really missed it.

  10. Rohan January 30, 2010 / 8:16 pm

    I hear that missions scale with the size of the group. So joining a group automatically means that your missions are tougher.

    Though I don’t know how it works if you don’t join the open group. Maybe you get sent to your own personal instance that no one else (unless they are in your pre-made group) can join.

  11. Cheshiremythos January 30, 2010 / 8:36 pm

    That is correct Rohan, you get your own instance with mobs that are at your level. Well at the missions level but the groups are set up to a difficulty of one because there is only one person. Again more experience in open group, more anomalies for you you in no group mode.

  12. We Fly Spitfires January 31, 2010 / 5:54 am

    Sounds like the usual launch stuff. Not too bad, not great. I don’t have any expectations of games for at least a few days after they’ve launched.

  13. canazza January 31, 2010 / 6:13 am

    “I bought this through Steam, and I guess that Steam up and decided it wanted to redownload the entire client in a different directory this evening. So there goes any play time!”

    you cna still use your old directory (I am, I bought it on steam too) and just put a shortcut in steam (click ‘add non-steam game’) – works fine for me, plus I get to change the name of the game so no-one knows what I’m playing 😀

  14. Blue Kae February 1, 2010 / 10:49 am

    They don’t do a good job of describing it, but sector space is supposed to be an Astrometrics view of the sector you’re in. Or at least that’s how I think of it to maintain my immersion.

  15. Ardua February 2, 2010 / 6:47 am

    I could accept the Astrometrics view of Sector Space if there were a few changes.

    Firstly when you hit Warp to Sector Space you get the graphic we all want, the stretchy jump to Warp. Then… you’re at full stop just sitting there. Hardly warpy.

    People should be able to choose their destinations and set the auto pilot before sector space. I can in EVE, why not in Star Trek? Sure then I’ll accept Sector Space as Astrometric, showing me my journey on autopilot and letting me change course if something (instance) catches my eye or I get a hail.

    Or

    Actually make it Astrometrics. Have what Syp calls for and have you in on your bridge. Stars streaking by on the view screen and the beeps and whirrs of a ship in action. Have an Astrometric view (with Starfleet Icons rather than ships) of whats going on while you warp.

    Otherwise yes, death to Sector Space. It’s a large bottle room with no real purpose beyond looking like a Final Fantasy World Map reject.

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