First of all, a sincere thanks to everyone who helped me test login times for their various MMOs. We didn’t cover all of them, and there’s never *enough* data for this sort of thing, but I was curious, and I thought you might be as well.
So here are the results — how long, on average, it took readers to go from clicking on the desktop icon to being fully in the game. Take these all with a huge grain of salt — some of the games we had a lot more data, and some the “spread” (between lowest and highest) was more pronounced. So I’ve included how many samples and what the spread (low-high) was to help with the analysis:
- Lord of the Rings Online: 145.8 seconds (7 samples, 61-173)
- Aion: 140 seconds (1 sample)
- EverQuest 2: 129.3 seconds (3 samples, 78-175)
- Fallen Earth: 107.1 seconds (10 samples, 50-145)
- Champions Online: 97.5 seconds (2 samples, 94-101)
- Atlantica Online: 75 seconds (1 sample)
- Dungeons & Dragons Online: 74.5 seconds (2 samples, 53-96)
- Star Trek Online: 71 seconds (3 samples, 55-99)
- Warhammer Online: 62.7 seconds (4 samples, 50-81)
- World of Warcraft: 48.7 seconds (21 samples, 22-87)
- Wizard 101: 42 seconds (1 sample)
- Allods: 41.5 seconds (2 samples, 32-51)
- Global Agenda: 36 seconds (2 samples, 26-46)
- EVE Online: 26 seconds (2 samples, 23-29)
- Guild Wars: 21 seconds (2 samples, 20-22)
Again, I wish we got more samples from some of the under-represented games, especially ones where the spread was so big. Even so, it’s interesting to note the bulky titles — LOTRO, EQ2, FE — and compare them to the lightweights — EVE, Guild Wars, Global Agenda. I’m impressed that WoW came in well under a minute, and thought DDO would’ve been a lot quicker for some reason.
Thanks again to everyone who broke out their stopwatches to help out with this — we truly have made a huge difference for the greater good! Well… we satisfied a curiosity, at least.