Last night was Massively’s third DDO group session, an event that I’ve come to really look forward to each week. I think that’s because I don’t have a lot of spare gaming time to pour into this game, so when I play, I want to know that I can find a group and fast. Considering that we had around 40 people log on, that wasn’t a problem — groups were forming left and right, and I took a small crowd of insanely trusting folks under my wing to do Waterworks.
Waterworks is like a coming of age ceremony in DDO, the first really big dungeon (well, four of them in a row) that takes a bit of coordination, teamwork, and babysitting to accomplish. Babysitting Arlos, I mean, that ninny who keeps running headlong into battle as if he wanted to die and negate one of the victory objectives. It’s been a long while since I ran WW, but I’ve run it often enough to muddle my way through.
Turns out, we didn’t do too badly. I took my recently re-rolled cleric (who’s getting a monk splash at level 4), and we plowed through the content without much of a hiccup — two deaths, one of which was my own. Good loot was gobbled up by all, and while I never am thrilled to be a leader of a group, they were pretty kind to me by not constantly shouting “Do you have ANY IDEA where you’re GOING?”
DDO is a refreshing change of pace from other MMOs in so many ways — you just flow through the dungeons without long, drawn-out battles or frequent corpse looting. Instead, the fights are quick and frantic, and treasure chests hold a particular rush of excitement when they’re spotted. I’m interested to see how long we can keep this going. A long time, I hope.