Thanks to both Dickie and Frank, I now have a new Facebook gaming addition — my first, really, for the Facebook gaming scene. ‘Tis Warstorm, a snazzy little CCG title that takes the fun of Magic: The Gathering and strips away the insane cost, lengthy games and overly complex mechanics.
The two bloggers above did a great job covering the game, so I’ll just add a few things I really appreciated:
- I love how fast the games play out, and especially that I don’t have to worry about when and where to play cards.
- In fact, the “game” is really in your deck-building skills, which calls for some tough choices as you only have one hero and six unit spots to work with.
- Being able to play matches while tabbed out (as fun as they are to watch) helps keep this from becoming an overwhelming distraction. I can set up games to play, then do some other stuff while they battle in the background.
- Warstorm provides a lot of ways to earn cards and packs without spending money, which I appreciate, although the money route is set up to be quicker and more tempting (per typical F2P item shop standards).
- There’s a nice achievements section that hands out actual rewards when you hit certain milestones.
- I also like that I can log in and the game encourages me to do a few different activities — reclaim lost territory, engage in the PvE campaign, participate in two daily challenges, and fight my friends.
This all said, of course Warstorm isn’t perfect. There’s a legitimate point to the concern that the automated playing takes a little too much “game” out of the game (although I really do love the deck-building aspect), and anyone willing to plop down a ton of cash can quickly gain an advantage of sorts. Of course, even with newbie decks, I was able to trounce players 15 levels above me, so there’s always a bit of chance going on.
Anyway, it’s not a full-time game, and that’s just fine — I don’t want anything but a brief diversion out of Facebook games. But all things considered, I’m loving it.