I haven’t spent gobs of time in STO lately, mostly because I’d been working like a madman on a couple LOTRO projects. So yesterday I reacquainted myself with the crew of the Harbinger and pushed to finally break out of Lt. Commander and into the Commander sphere.
Getting a new ship is a major reward factor in this game, although I’m still dismayed that Cryptic is reserving the best high-end ships for strictly Cryptic store purchases. I may play their game, but this still rankles me. I’ve read a lot of interviews with Cryptic where they almost act bewildered that players call them greedy, and I want to point to stuff like this and go, “Here. Here is why you’re greedy. No matter how long I subscribe to your game, I can’t get these awesome ships unless I pay extra.”
That aside, my new heavy cruiser rocks. It’s interesting that this tier of cruisers are the four-nacelle variety, and, as always, I enjoyed playing mix-and-match with different variants to come up with a semi-unique look. I also have a weird weapons build. Cruisers are slow as pigs in mud, so I’ve been focusing on weapons that don’t require you to turn quickly — in this case, turrets (360-degree firing) and mines. I have four turrets on my ship right now, and when I go into combat it’s like I open up with machine gun fire every time. It really looks neat, especially if you’re bored (as I am) of the long lines of regular phaser/disrupter/whatever beams. So I don’t worry about maneuvering as much, and just charge into battles like I’m a gunship, and let them fly around me while I rip them to shreds.
Ground combat’s gotten a bit more frustrating, especially when the enemy groups have two medics (healers) among their ranks. It’s very, very hard to DPS a medic down when the both medics are healing him, and I’ve had fights stretch on way too long because of this.
Otherwise, I’ve mostly been doing either patrol or episode missions… everything else seems kind of dull, and I haven’t found a good fleet action at my level that is exciting.