As much as I love retrospective posts and Top X Lists of the Year, I suppose it’s almost time to tuck those away for another 364 days. January 1st always hits me like a wall of normalcy after the hectic month that was December. Once tomorrow rolls in, it’s back to normal schedules and normal objectives and no awesome holidays until President’s Day (party central!).
So instead of getting bummed about the 1st, I wanted to take a couple minutes to look back at 2010. While it may have not been much for MMOs, I thought it was a pretty exciting year — announcements, betas, getting back into old games, and so on. I actually played a lot of MMOs this year, including:
- World of Warcraft: I wrapped up my interest in this game early on in the year, and was finally able to say goodbye.
- Lord of the Rings Online: I got back into LOTRO in February and have had an utter blast getting a character up in high levels, being part of a terrific kinship, and participating in many non-combat events.
- Global Agenda: Played it for about a week, it’s decent for what it is, but it’s not for me.
- Star Trek Online: Despite numerous hiccups on Cryptic’s part, I’ve enjoyed STO off and on during the year, and have spent about 100 hours in-game so far.
- Ultima Online: Finally got a taste of this classic MMO for a few days — nothing compelling, but cool to be able to say I was there.
- Anarchy Online: Spent a few weeks revisiting this title and my memories from back in the day.
- Allods Online: I liked the beta, but the launch cash shop ruckus turned me off of it.
- Age of Conan: Yeah, spent a couple days going through the newbie zone. Decent game, but I didn’t feel like sticking it out.
- DCUO: Played a very little bit of the beta, thought it looked really nice but I wasn’t too thrilled about the consoleish feel.
- City of Heroes: Returned for a couple weeks with the intention of seeing the Going Rogue launch, but a once-familiar staple of my gaming life felt really drab and meandering, so I quit.
- DDO: Enjoyed it off and on, but ultimately it lost its grip on me and I let it go with a teary farewell.
- EverQuest II Extended: Went through the intro zone and generally liked it, but was turned off by the graphics and the bizarre pricing plan.
- Guild Wars: Been playing through the campaigns for the Hall of Monuments calculator, and although I haven’t been in-game for a month or so, I have plans to return.
- Rift: Got into the beta, and have been slowly won over by this gorgeous and pretty dang fun title.
- Star Wars Galaxies: Played it for a couple weeks for a column, liked it so-so but it just got me itching for The Old Republic after a while. Cool space combat, tho.
- Vindictus: Tried the opening level, it felt way too much like a mindless click-fest and quit.
Whew, in retrospect, that’s a LOT! And I’m not including all of my off-line gaming, including Mass Effect 2 (awesome), Back to the Future: The Game, Borderlands, Secret of Monkey Island, Dragon Age Origins, Torchlight and Batman: Arkham Asylum.
On the homefront, it’s been pretty crazy too: classes, work, family life. Back in April my daughter was born, a daughter who’s now standing up and holding her own in play sessions with her one-year-old brother. Being a dad is better than any game out there, which is why MMOs don’t stand a chance if they’re awake.
In February, I was hired by Massively to be a columnist and contributing editor, and in a way, it was a perfect fit. I’ve always wanted to be a part of the games industry in some way, and writing about it comes naturally. The folks over there are just terrific, and we’ve had a great year of covering the news and talking about the games we love. I don’t know how you feel about the site, but I can testify to the real passion that everyone there has for MMOs. It’s not a job, it’s being paid for what we were going to talk about anyway. Well, okay, on days I don’t want to write, it’s certainly more job-like than others, but all in all I consider myself a very fortunate guy who has two jobs he really likes to do.
2010 wasn’t perfect — I didn’t lose all the weight I wanted to (although I made a small dent), I let a few projects slip that I wish I would’ve been better about, and I know that dividing my writing interests have hurt Bio Break in some ways. But you have to take the bad with the good, and I’m pretty darn satisfied with how it ended up.