One of the aspects of Rift’s soul system that I wanted to look closer at today are the options that Trion has set up to give players flexibility in their roles. Let’s take a look at the soul chart that went up on the beta forums this past week:
Sorry it’s so small. I shrunk it for the Massively guide and forgot to save a bigger version. Anyway! Onward and upward!
This was created to be a helpful tip sheet to help players suss out what souls did what, exactly. The chart divides souls into one of four categories: DPS, Heal, Tank and Enhance (support). It’s really interesting to see how they’ve divided the roles here.
Warriors are fairly straight-forward, with an almost-equal division between DPS roles (5) and tanking (4). However, out of the four archetypes, warriors are going to be the most limited in terms of role flexibility — you can only do one of two things, to varying degrees of effectiveness. That’s just fine for some people, so let’s move on.
The other three archetypes are more striking in that they offer souls in at least three roles. Clerics have an impressive four DPS roles, three healing ones and one tanking role. Rogues are mostly DPS (6), but have both an enhance (Bard) and tanking (Riftstalker) role as well. Likewise, mages majored in DPS (5), but have a couple enhance roles and one healing one.
Combined together, Rift offers 19 DPS souls, 4 healing souls, 6 tanking souls and 3 enhance souls spread across the archetypes.
Once you grasp that you can have up to three souls active at any one time (with varying amounts of soul points invested in each) and multiple saved templates at your beck and call, the possibilities — and joys! — of this system unfold.
I can indulge in creating a fireball-flinging mage while still creating a healing role if I end up running a dungeon with a group that lacks a healer.
I can make a warrior who tanks with a pet.
I can be that shifty rogue who can splash in a bit of tanking or party buffing.
I can be a healtankdpsadin.
I just really like that the options to experiment and constantly change your builds will be out there. One of my MMO pet peeves is getting so deep into a character build rut with a high-level toon that you never change what you can do without a major headache. Here, it’s a daily event.