Quote of the Day

Guest0598 asks: As the Gaming industry goes, more and more people are obviously comparing you to World of Warcraft, what future updates are you planning, that will push you further away from being compared with such huge Gaming names?

<%Cook> While I can’t speak to the surprises we have in store for our next update, I can say that we are already working on our next world event, which will be much more involved than this current one. As Andrew already mentioned, we’re learning a lot from the current event and can’t wait to apply that to the one we are working on now. Through these massively social experiences you’ll start see RIFT diverge more and more from the MMO pack as something special, and it’s our hope we can bring them to you as often as possible.

~ RiftIRC

Just throwing this out there because it’s cool to see affirmation that the devs are starting to stretch their creativity muscles with these major events.  It’s certainly keeping me more involved!

7 thoughts on “Quote of the Day

  1. ZombiePirate April 11, 2011 / 4:03 am

    Due to various events I didn’t get much time to spend on Rift this weekend but I’m really enjoying my Rogue even if at end-game they apparently fall off a cliff for their DPS and you need Bard to get a group. I like my Sin/NB/BD combo.

  2. Stabs April 11, 2011 / 10:09 am

    It seems that Rift, possibly the genre as a whole, is on a cusp.

    A lot of people are conservative, liking the familiar, the comfortable. And Rift has proved that goes a long way towards success.

    However it didn’t start out that way. Originally, in development, Rift was highly dynamic they added in the static familiar stuff because they felt that too much dynamic content just wasn’t fun.

    The big questions are:
    1) can they lure their player base off static christmas tree quest hubs (recently rather mockingly summarised on qblog) and instances into playing dynamic open world content?

    2) if they do will the rest of the industry follow? Or will Rift turn into an Eve-like niche game? I guess I’m really asking will WoW follow?

  3. Malcolm April 11, 2011 / 12:20 pm

    @Stabs – if WoW ‘follows’ this, it would only really do so in new zones, and in a limited half-phasing half-dynamic fashion. Not much more they seem to be willing to do with that game, and I have no doubt that they have another title waiting in the wings. IMO, WoW has only 1-2 expansions left at most. (which is still another 2-5 years of content)

  4. Dril April 12, 2011 / 12:16 pm

    @Stabs: oh, please. If the original RIFT game you described had made it into production, well, I’d be playing it right now to my heart’s content (and possible enmity as well, since I wouldn’t be helping my arteries out by sitting around all day, but that’s another story.)

    RIFT appears as exactly the opposite of the design process you outlined: they spent the vast majority of their time and budget on creating a very linear, boring, generic, poorly-written quest-driven “world” and spent a little bit on creating PQs 2.0 (now with added movement!) They can’t lure people off because their familiar stuff is just too familiar, and their “dynamic open world content” is simply slightly random, highly scripted, highly predictable open world content.

    Yawn. The MMOsphere needs to get over RIFT quickly, or I fear other devs may take note and make even more appalling, boring clones.

  5. Monkey April 14, 2011 / 3:05 am

    Aw, it’s cute that they’re still pretending that RIFT is anything other than a watery clone.

    Don’t get me wrong, I love RIFT madly, but really it’s nothing new or special.

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