I can’t tell you how happy I am that we’re at the two-month mark in RIFT’s lifecycle, because an edge of the launch insanity is finally gone. Oh, people are still crazy on both sides of the aisle and the forums are a dark pit where no sane thought can ever escape its grasp, but by all accounts the game is doing well, got very positive reviews, and — most importantly of all — is being enjoyed.
Not speaking for all players, as I’ve seen some who just don’t like or are bored with the game, but I’m pleased to see quite a few posts lately that say something to the effect of “It’s not the most revolutionary game in the world, but you know what? It’s pretty fun and I’m enjoying myself thoroughly. Really. Indeed.”
I think that’s my attitude as well. There’s nothing that’s turning me off of RIFT at all, and every time I log in I have a good time. There’s always something to do, the soul system lets me fiddle with builds when I want to try a new combat style, and I’m progressing at a relaxed pace through the world. I’m actually glad I’m not overly addicted to it, because I just want to ride these luxurious waves for a while instead of getting burned out.
Of course, one of my greatest hopes for the game is that Trion pours a lot more effort and attention into the dynamic event system to make it even more so. While the River of Souls event ultimately plopped, I liked the fact that the new death rifts at least had different mechanics to them — it showed that there’s a lot more they can do with this system than we’ve seen already. I’d also love for there to be more long-lasting effects from invasions on the world, up to and perhaps including attacks on the capital cities themselves.
I’m also very much looking forward to both the wardrobe and LFG systems coming in the next update. It’ll be nice to tinker with my mage’s look (her purple robes are atrocious) and I really, really like the dungeons in this game.