I’ve deliberately been avoiding the RIFT forums, not just to retain my sanity, but because I have little interest in spoiling how I’m playing my characters right now. One of the big attractions of the game for me is being able to tinker with and create whole new builds on the fly, and the longer I stay away from probably-already-perfected min/max specs, the more I can enjoy personal experimentation.
I know, of course, that means I’ll be playing less-than-optimally, but that’s okay for the time being. There’s a LOT of depth available with the soul tree builds, and I’m still just feeling around the edges of it.
My mage has three roles at present: my Necromancer build (primary solo/dps), my Chloromancer build (for group healing), and an experimental build (currently Dominator). What I love about this game is that I can come up with an idea for a class in my mind and then, more likely than not, make it happen in the game. For example, my Necromancer is incredibly similar to my old World of Warcraft Warlock, what with DOTs (augmented with the Warlock soul), a tanking pet, and even a stream of soul-sucking power. But it’s also a pretty unimaginative build, I’ll admit — I’ve seen some players do incredibly creative things with builds that aren’t weighted toward just one soul. When you free yourself up to spread a role between three souls and look for synergy between cross-soul skills, almost a Magic: the Gathering strategy emerges.
I’m not 100% sure I want to stick with the mage at this point. There’s a lot to be said about them, but I’m starting to rue the lack of archetype flexibility (they’re weighted strongly on the “DPS” end of the scale). My cleric alt, who’s been waiting in the wings for weeks now, is giving me a seductive glance.
But no! I must stick with one to max level, I tell myself! Be strong! Commit!
I am not strong. I am but flesh and blood and 0.10% altohol.