Guild Wars: I’m kind of a big deal

Hey!  I’m back!  I know, you’ve been curled up into a ball suffering fever dreams and panic attacks since my abrupt silence this past weekend, but it is over.  The truth was that I was going out of town for a few days and I wanted to take a weekend off writing (and gaming for the most part) to just be with family.  It’s good to unplug now and then.  Keeps perspective.

But something miraculous happened right before I left that I wanted to share with you: I finally, for the very first time since it launched in 2005, finished a Guild Wars campaign.  The wind is strong in my GW sails, and with the help of lovely guildies and a few generous strangers, I plowed through the final handful of missions of the Nightfall campaign without any difficulty.  This means my Hall of Monuments ticker went from the default 3 to 4 (wow, buckle up for progress!) and I could move on to Prophecies.

It’s a heady feeling to have accomplished this, mostly because I’ve been throwing myself against the Guild Wars wall sporadically over the past half decade and seeing little results.  The Guild Wars 2 thing is a great motivator, but I’m also just enjoying it for what it is: a decent (if not gripping) story, a crapton of strategy, still-beautiful visuals, and an all-around feeling of a different type of MMO than everything else out there.

I’ve been bugging friends and guildies with lots of newbie-type questions, stuff they probably knew by heart years before but aren’t that obvious to me.  Guild Wars is a deceptively deep and strangely odd game in some ways, and while it may look like a standard MMO at times, it plays like a whole different duck at others.  I find that I’ve been overlooking incredibly helpful options that the game honestly does not go out of its way to show to me, but everyone else seems to know about as matter-of-fact.  So the more of those I learn, the easier it becomes.

And I’m feeling optimistic as I head into Prophecies.  With a full team of heroes at my back, upgraded armor and a full 20 levels, it should go a lot easier than the initial stages of Nightfall.  I really like that Guild Wars combat is more about squad-based attacks, and now that I’m able to equip seven heroes with my main guy, it’s like I have a full array of the best pets ever.  If I’m confident I can win a fight, often I’ll just alt-tab out for a quick minute while my team mops up.  Lazy gaming!  Love it!

I think my only regret is my choice of class.  The Dervish is an interesting concept — not a lot of scythe-wielding classes in MMOs, I can say — but it just hasn’t grabbed me.  I’m not really sure why I went with it, but now that I’m pretty far along in this whole trying-to-get-HoM-points quest, it’s not like I can just start over either.  So I grin and bear it and pretend I’m the grim reaper, and that helps.

6 thoughts on “Guild Wars: I’m kind of a big deal

  1. Hunter May 30, 2011 / 9:55 pm

    That’s great, congrats. Now tell us your character name so we can pick over your HoM calculator and tell you the easiest points to go after.

    Guild Wars is pretty different I admit, but I’ve always felt most MMOs have a ton of stuff they don’t go out of their way to tell you about, not just gw.

  2. paeroka May 31, 2011 / 2:30 am

    Nightfall is also the only campaign I’ve finished so far. I did start with a necromancer at first but switched to my warrior because even though I love caster classes, in Guild Wars especially I realised that I’m not made to play caster classes. The necromancer died too often usually because I managed to draw all mobs’ attention on me. 😉

    Depending on what you want to do and how you want to get points, switching to another character wouldn’t matter that much, I think. 🙂

  3. Roq May 31, 2011 / 3:58 am

    The points are additive over your characters, so its not really a problem switching. The easiest thing to do would be to create a new character in the Factions campaign, since you can level up to 20 much quicker there than in Nightfall or Prophecies.

    I think for soloing with heroes, more robust classes such as Ranger/Warrior work well since you often have to lead from the front.

  4. Warsyde May 31, 2011 / 11:55 am

    I know exactly what you mean about class choice. My “main” is a Warrior, and I just don’t enjoy him that much. But he has almost all the heroes leveled to 20, has a wide selection of elites, has finished 3 of the 4 campaigns, etc. etc. Starting over is certainly an option, but the amount of work required (you have to re-aquire and re-level all those wretched heroes too) has sucked away any interest I have in seriously trying another character at this point.

    Mostly I don’t like him because his small energy bar and low regen make him pretty inflexible for builds. Pairing him with a caster type just doesn’t work the way I’d like (it’s fine for buffs and low cost attacks, useless for big nukes, etc.).

    Eye of the North actually helped a lot, as the PvE only skills you can earn are generally very good and also low cost, so they round out my Warrior nicely and I don’t usually use much (if anything) from a 2nd class at all.

    Of course, that’s just another reason to NOT start a new character, as I’d have to earn those EotN skills all over again, and re-earn the faction to make them useful.

    Oh well.

  5. sente May 31, 2011 / 12:29 pm

    Congratulations 😉

    As mentioned, if you want to bring another character 20 it may be the fastest to play though the first few steps of Factions. As for picking up heroes again, if you have all the 3 main campaigns you can pick up M.O.X. (a dervish golem) as a hero, if you have not already done so.

    Doing the early parts of Eye of the North will get you some additional heroes as well fairly quickly.

  6. Syp May 31, 2011 / 1:05 pm

    Well, there are several problems with rolling a new hero if you’re working on HoM stuff:

    1. I already have a full roster of heroes, and would have to go through Nightfall again (I think) just to reclaim those particular ones. I really don’t want to go through Prophecies or Factions without heroes.
    2. The title tracks that I’m working on, including the overarching one for a character who completes all the campaigns on NM and HM
    3. Unlocked travel points that I’d have to get all over again

    And so on. So it’s really not a choice at this point.

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