Hey! I’m back! I know, you’ve been curled up into a ball suffering fever dreams and panic attacks since my abrupt silence this past weekend, but it is over. The truth was that I was going out of town for a few days and I wanted to take a weekend off writing (and gaming for the most part) to just be with family. It’s good to unplug now and then. Keeps perspective.
But something miraculous happened right before I left that I wanted to share with you: I finally, for the very first time since it launched in 2005, finished a Guild Wars campaign. The wind is strong in my GW sails, and with the help of lovely guildies and a few generous strangers, I plowed through the final handful of missions of the Nightfall campaign without any difficulty. This means my Hall of Monuments ticker went from the default 3 to 4 (wow, buckle up for progress!) and I could move on to Prophecies.
It’s a heady feeling to have accomplished this, mostly because I’ve been throwing myself against the Guild Wars wall sporadically over the past half decade and seeing little results. The Guild Wars 2 thing is a great motivator, but I’m also just enjoying it for what it is: a decent (if not gripping) story, a crapton of strategy, still-beautiful visuals, and an all-around feeling of a different type of MMO than everything else out there.
I’ve been bugging friends and guildies with lots of newbie-type questions, stuff they probably knew by heart years before but aren’t that obvious to me. Guild Wars is a deceptively deep and strangely odd game in some ways, and while it may look like a standard MMO at times, it plays like a whole different duck at others. I find that I’ve been overlooking incredibly helpful options that the game honestly does not go out of its way to show to me, but everyone else seems to know about as matter-of-fact. So the more of those I learn, the easier it becomes.
And I’m feeling optimistic as I head into Prophecies. With a full team of heroes at my back, upgraded armor and a full 20 levels, it should go a lot easier than the initial stages of Nightfall. I really like that Guild Wars combat is more about squad-based attacks, and now that I’m able to equip seven heroes with my main guy, it’s like I have a full array of the best pets ever. If I’m confident I can win a fight, often I’ll just alt-tab out for a quick minute while my team mops up. Lazy gaming! Love it!
I think my only regret is my choice of class. The Dervish is an interesting concept — not a lot of scythe-wielding classes in MMOs, I can say — but it just hasn’t grabbed me. I’m not really sure why I went with it, but now that I’m pretty far along in this whole trying-to-get-HoM-points quest, it’s not like I can just start over either. So I grin and bear it and pretend I’m the grim reaper, and that helps.