SWTOR’s gone from suck to blow (out into space)!

So like just about every other Old Republic fan, I was watching the new dungeon/instance/flashpoint video this morning when something weird struck me.  OK, I’m not the biggest Star Wars expert and I’ll admit that, but this just seems odd.

At around the seven-minute mark the players arrive in the engineering room where it’s apparent that a security lockdown is in place.  Players need to disable the lockdown to access the bridge, which is where BioWare throws one of its nail-biting moral choices into the mix.  There’s an easy way to do it by just resetting the reactor, but it’s going to cost you dark side points and kill everyone in the engineering room, then there’s a hard-yet-goody-two-shoes way.

In the video, the players opt for the dark side choice, and they kill the engineering crew.  But waitaminute, this doesn’t make sense!  This is what the chief engineer calls a “reactor reset”, and yet it necessitates venting the ENTIRE COMPARTMENT INTO SPACE.  Uh, why?  Seriously, why?  When I reset my computer, I don’t trigger a vacuum that sucks out all the oxygen from the room.  I mean, I’m sure there’s some technobabble explanation that could be devised for this, but it really doesn’t hold up to common logic.

Past that, here’s the part I really, really don’t get.  If you work in an environment where there are giant doors leading to the cold vacuum of space, why aren’t there space suits or air breathers or what have you?  The engineers didn’t have to leave the doors open for long, I’m guessing, so if they had a bit of oxygen and a firm grip on something, they could’ve made it through just fine.

Somebody, please tell me this isn’t just the most sadistically designed ship in the galaxy?

28 thoughts on “SWTOR’s gone from suck to blow (out into space)!

  1. Hunter July 29, 2011 / 1:50 pm

    What doesn’t make sense to me is how you blow past the part about being able to make a choice in an MMO that kills a bunch of innocent people. Not only that, as the republic you are ostensibly the good guys. What other MMO do I get to make awesome choices like this?

  2. Tesh July 29, 2011 / 1:51 pm

    The ends justify the means. The writers needed a moral dilemma, so they created one. It’s a simple… and as sad… as that.

  3. bhagpuss July 29, 2011 / 2:06 pm

    I hope that was irony in Hunter’s reply above.

    I hate moral choices in MMOs, personally. Make my flesh crawl.

  4. aurgon July 29, 2011 / 2:19 pm

    True moral choices have always been present in MMOs – how you choose to treat the other players.

    Bioware`s version here is just a shallow, but fun, game that really has nothing to do with morality.

  5. Werit July 29, 2011 / 2:30 pm

    I don’t remember space suits in Star Trek shuttle bay’s either. Just ladders to hold on to…

  6. pkudude99 July 29, 2011 / 2:39 pm

    Becuz the Empire they can always get more workers/slaves cheaply, while designs that include safety equipment are expensive, so it makes more economic sense to just let the peons die and replace them.

    Yeah, that’s the ticket. . . . .

  7. Warsyde July 29, 2011 / 2:48 pm

    It is pretty odd. If the doors were already open it might make sense, since cutting power would shut down the force field star wars ships use to keep the air in when doors are open. But why the door would open in order to perform the shutoff is beyond me.

  8. João Carlos July 29, 2011 / 3:01 pm

    I don’t know… I just remember something about a Death Star being vulnerable to attack from small ships… a hole that go directly to reactor deep inside the space station and a pilot with a lot of luck (or Luke with a lot of Force) can blow up everything… and Death Star interior, with all that clifs and no protection from fall…

    My guess is that the engineersa Star Wars Universe are just stupid.

  9. theerivs July 29, 2011 / 3:06 pm

    I agree with Jodo, who the hell are the engineers working on this stuff. Really?

  10. Canazza July 29, 2011 / 3:22 pm

    it does seem to be shoehorning in a moral dilema. Even “When the reactor restarts it electrocutes everyone” is a bit of a stretch.
    I hope this isn’t the quality of the writing throughout the whole thing

  11. Efithor July 29, 2011 / 3:32 pm

    Perhaps the doors opened because the reactor reset affected all parts of the ship. If it opens the doors to the bridge, then it also opens the doors out into space. Alternatively, the system could have been designed to ensure the engineering crew wouldn’t override a lock down without good reason, a severe, but effective measure. The thing that aggravated me. however, is that the whole reason the engineers got spaced was because the heroes “didn’t have time”. Thanks Bioware, but I need a better reason to kill my allies then then some Twi’lek complaining about her scheduling issues.

  12. tungstenHead July 29, 2011 / 3:35 pm

    The real question is why any military spaceship has an internal atmosphere at all. No atmosphere means no oven baked crew members as the ship heats up in strenuous combat. Maybe some burnt soles and palms, but that’s preferable to being well done. Then on top of that, if the hull is breached, you don’t have crew scrambling to save themselves against explosive decompression so they can do their jobs when it could be most important.

    It’s probably just best to remember that this is Star Wars and you’re better off not thinking about the technical aspects. Presumably, in this situation, the reactor reboot requires a vacuum to prevent static charge or whatever murmblmurmble from leaving the reactor while it brings itself up to a self-sustaining reaction.

  13. Efithor July 29, 2011 / 3:43 pm

    They have an internal atmosphere…so they can breathe? I suppose you could have your entire crew in spacesuits, but then even a grazing blaster shot would be lethal.

  14. Nils July 29, 2011 / 3:58 pm

    The moment you play the game you will forget about thesimulation and you will maximize your dark points or light points. And that’s what Bioware is thinking.
    Do I agree? Hell no. But this is a WoW clone. Did you exspect Bioware to care about the simulation aspect more than nowadays Blizzard does?

  15. sente July 29, 2011 / 5:25 pm

    You need to watch GalaxyQuest; then you will get a more relaxed attitude to inconsitent technobabble 😉

  16. c July 29, 2011 / 6:40 pm

    the whole modeling is done by a student who majors in claymation.

  17. Gina Cirelli July 29, 2011 / 9:55 pm

    Yeah, that’s pretty lame. I’m hoping that that’s not verbatim, and that possibly there’s more to the story that we’re missing that explains why resetting the reactor opens the airlock. Maybe due to radiation that is also released when resetting the reactor? So the airlock opens to vent it into space?

    After watching that video, the other thing that I’m left scratching my head about is why the smuggler stands there in melee range shooting at the enemy.

  18. ellori July 29, 2011 / 11:08 pm

    I guess playing MMOs requires a willing suspension of disbelief at most points. (Such as being able to whip out 100 mounts–including dragons and mammoths–from your backpack)

  19. ArcherAvatar July 30, 2011 / 1:11 am

    Tisk, tisk, tisk… there you go trying to think logically again… where has THAT ever gotten you???

    But, since you insist, here’s the REAL doosy for ya…

    If you’re gonna shut down a reactor don’t you need knowledgable, trained personnel to bring that reactor back online after the shutdown? Ya know… like some engineers? I mean… that is the reason you have those guys on the ship in the first place isn’t it?


    I still can’t get over Boba Fett dishing out boo boo strips. After they went full-board trinity (more trinity than any other MMO I’ve seen) they pretty much lost me but, if you can see your way clear to accepting a SW universe where ruthless bounty hunters are also candystrippers then you shouldn’t really have a problem with Jedi Knights and Consulars blowing people out into space “because it saves time.”

  20. Dwism July 30, 2011 / 4:31 am

    @Nils why would you maximize your dark/light side points with no thought to anything? If you are thinking gear, its already been stated that there will be the same gear for “grey” players (players who choose both light and dark side options).
    So yea, it’s a wow clone in the sense that it is an mmorpg, but no I do believe that Bioware do care more about these moral choices than Blizzard does.

  21. ScytheNoire July 30, 2011 / 5:15 am

    This is no more a WoW clone than LotRO, AoC, Rift, EQ2, CoX, or any other MMORPG. They are all based on the same design principles. People who just call things a WoW clone are morons who don’t understand innovation in design.

  22. tricon July 30, 2011 / 7:30 am

    Huh we are in a War. Just press the button and move on.
    Yeah my commando will get a lot darkside points.

    True the need a better ship designer but come on remember
    star trek and no seat belts. Oh and maybe you should
    look in RL to Fukushima Dai-Ichi nuclear plant errors. =)

  23. Gina Cirelli July 30, 2011 / 10:29 am

    @tricon Heh, that’s pretty funny.

    But isn’t that ability more useful when you have aggro? I’m thinking it’s like a stun/detaunt kind of thing so you can get distance like ranged DPS usually have. The only one I can remember at the moment is the Hunter in LotRO’s animation where he sticks an arrow in the mob’s eye.

  24. lierothegreat August 6, 2011 / 9:19 pm

    “This is no more a WoW clone than LotRO, AoC, Rift, EQ2, CoX, or any other MMORPG.”

    I’ve played the first 3, they are wow clones. Never played eq2 or CoX so I can’t speak for those. Any other MMORPG? You’re saying in a group of LOTRO, AOC, RIFT, and EVE, you can’t play the Sesame Street game and find the one that doesn’t belong? Sorry for your condition, mate.

    “They are all based on the same design principles.”

    This is the one sentence of yours I can agree with. Yes they are, that’s why they’re called clones.

    “People who just call things a WoW clone are morons who don’t understand innovation in design.”

    Yes, people who do nothing at all, in their entire life–save calling things a WoW clon– are indeed morons, who understand neither innovation in design nor anything else. However, no such people exist, so you are wasting our time, again.

  25. Macyo August 8, 2011 / 6:05 am

    I’m with Hunter.. Also thought when it came to the 7 min mark… “That’s what makes the game blow for you? o.0”

    If you don’t have any moral choices between good and evil then how can you be good?

  26. PITAthefrench August 31, 2011 / 11:03 pm

    i like the title “blow (out into space)!”

    its so stupid if there is three buttons and you have to activate 5 then you just have to wait for the respawn of the button.

    the moralic choice is when another player wants to press you do it before him so he has to wait some minutes. LALALALALAHHHH

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