Happy The Secret World Early Access Day for Hopefuls and the Faithful! I’m looking forward to getting some time in with this odd new MMO at some point today if the server gods are kind.
I’m sure I’ll be talking more about that later, but right now I want to share my delight with RIFT’s new mentoring system. Like just about everything in the game, it’s ridiculously smooth and easy to use. You just right click the level number under your portrait and use the slider to set your new temporary level. Your abilities and stats scale down with the levels, but you don’t lose any of your abilities either.
I was thinking that this system would be great for teaming up with friends at lower levels or engaging in instant adventures, and while that’s true, last night I found an even better use for it.
I’m cleaning up the last few quests and achievements in Scarwood Reach before moving on, and I’ve been a little upset because I’m way overleveled not just for this zone, but for the next two. It’s not as much fun when you steamroll everything and get no XP in the process. Enter the mentoring system: I just tweaked my level down from 40 to 31, and suddenly all of the mobs were at-level and giving me loads of XP per kill.
And then it clicked: This system frees me up from worrying about my level relative to the zone I’m in (as long as the zone isn’t way over my head, of course). It frees me to progress at my own pace without worrying that I’m not getting XP for anything or being challenged. I love that. At this rate, I’m going to hit 50 way before I even touch the actual endgame zones, and that’s fine with me. More XP can go toward planar attunement that way.
So bravo, Trion. Even though this had to be a butt-load of work, you make these features look effortless in the face of the competition. I wish every game had this feature.