I’m finally getting through the meat of the Great River content in LOTRO. It’s a fantastic zone, and if it’s an indication of the expansion, I’m even more stoked about Riders of Rohan.
But I don’t want to finish it, because when I do there’s just one thing I’ll need to do to get my Captain ready for the x-pack: Get her virtues up to 14. Right now they’re dithering between 10 and 12, but I haven’t seriously worked on them since Mirkwood. I guess at this point in my journey, I’m less than excited about grinding deeds, especially the kill ones. Part of me just wants to throw money at it to get those numbers all up to the cap, but that would be irresponsible and just what Turbine wants.
It’s made me think about the virtue system and how it’s broken in a way. I love the idea of it, and it does offer a fair amount of build flexibility as well as additional accomplishments in the game world. It’s just that some virtues are far easier to complete than others (exploration vs. slayer deeds, for example), and I hate the unbalanced feeling that gives off.
So here’s my thought: Why not change the game so that specific deeds aren’t tied to a specific virtue, but instead just give a generic virtue point that you can apply wherever you like? That way you still have to do deeds to get them, but you can choose which ones instead of having the game force you down a path.
I think it’d be a great change that will never happen. Thematically, it sort of breaks the purpose of virtues (some of the activities can loosely be seen as relevant to the virtue name), but I don’t think anyone would care in the slightest. It wouldn’t overpower us, and we’d still have the option to go after all the deeds that we want for extra virtue and Turbine points.
What do you think?